2019-12-21 16:17:08 +08:00
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// Copyright 2019
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2020-06-20 00:04:56 +08:00
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#include <stdlib.h>
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#include <functional>
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#include <iostream>
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#include <string>
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2019-12-21 16:17:08 +08:00
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using std::cin;
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2020-06-20 00:04:56 +08:00
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using std::cout;
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using std::endl;
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2019-12-21 16:17:08 +08:00
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using std::string;
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// fwd declarations
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struct Entry;
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bool putProber(Entry entry, int key);
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bool searchingProber(Entry entry, int key);
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void add(int key);
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// globals
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int notPresent;
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struct Entry* table;
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int totalSize;
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int tomb = -1;
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int size;
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bool rehashing;
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// Node that holds key
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struct Entry {
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explicit Entry(int key = notPresent) : key(key) {}
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int key;
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};
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// Hash a key
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int hashFxn(int key) {
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std::hash<int> hash;
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return hash(key);
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}
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// Performs linear probing to resolve collisions
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int linearProbe(int key, bool searching) {
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int hash = static_cast<int>(fabs(hashFxn(key)));
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int i = 0;
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Entry entry;
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do {
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int index = static_cast<int>(fabs((hash + i) % totalSize));
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entry = table[index];
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if (searching) {
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if (entry.key == notPresent) {
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return notPresent;
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}
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if (searchingProber(entry, key)) {
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cout << "Found key!" << endl;
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return index;
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}
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cout << "Found tombstone or equal hash, checking next" << endl;
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i++;
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} else {
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if (putProber(entry, key)) {
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2020-06-20 00:04:56 +08:00
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if (!rehashing)
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cout << "Spot found!" << endl;
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2019-12-21 16:17:08 +08:00
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return index;
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}
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2020-06-20 00:04:56 +08:00
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if (!rehashing)
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cout << "Spot taken, looking at next" << endl;
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2019-12-21 16:17:08 +08:00
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i++;
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}
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if (i == totalSize) {
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cout << "Linear probe failed" << endl;
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return notPresent;
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}
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} while (entry.key != notPresent);
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return notPresent;
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}
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// Finds empty spot
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bool putProber(Entry entry, int key) {
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if (entry.key == notPresent || entry.key == tomb) {
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return true;
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}
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return false;
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}
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// Looks for a matching key
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bool searchingProber(Entry entry, int key) {
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if (entry.key == key)
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return true;
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2019-12-21 16:17:08 +08:00
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return false;
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}
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// Displays the table
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void display() {
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for (int i = 0; i < totalSize; i++) {
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if (table[i].key == notPresent) {
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cout << " Empty ";
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} else if (table[i].key == tomb) {
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cout << " Tomb ";
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} else {
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cout << " ";
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cout << table[i].key;
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cout << " ";
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}
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}
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cout << endl;
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}
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// Rehashes the table into a bigger table
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void rehash() {
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// Necessary so wall of add info isn't printed all at once
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rehashing = true;
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int oldSize = totalSize;
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Entry* oldTable = table;
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// Really this should use the next prime number greater than totalSize * 2
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table = new Entry[totalSize * 2];
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totalSize *= 2;
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for (int i = 0; i < oldSize; i++) {
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if (oldTable[i].key != -1 && oldTable[i].key != notPresent) {
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size--; // Size stays the same (add increments size)
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add(oldTable[i].key);
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}
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}
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delete[] oldTable;
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rehashing = false;
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cout << "Table was rehashed, new size is: " << totalSize << endl;
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}
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// Adds entry using linear probing. Checks for load factor here
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void add(int key) {
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Entry* entry = new Entry();
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entry->key = key;
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int index = linearProbe(key, false);
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table[index] = *entry;
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// Load factor greater than 0.5 causes resizing
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if (++size / static_cast<double>(totalSize) >= 0.5) {
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rehash();
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}
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}
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// Removes key. Leaves tombstone upon removal.
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void remove(int key) {
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int index = linearProbe(key, true);
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if (index == notPresent) {
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cout << "key not found" << endl;
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}
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cout << "Removal Successful, leaving tomb" << endl;
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table[index].key = tomb;
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size--;
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}
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// Information about the adding process
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void addInfo(int key) {
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cout << "Initial table: ";
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display();
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cout << endl;
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cout << "hash of " << key << " is " << hashFxn(key) << " % " << totalSize
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<< " == " << fabs(hashFxn(key) % totalSize);
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cout << endl;
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add(key);
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cout << "New table: ";
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display();
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}
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// Information about removal process
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void removalInfo(int key) {
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cout << "Initial table: ";
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display();
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cout << endl;
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2020-06-20 00:04:56 +08:00
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cout << "hash of " << key << " is " << hashFxn(key) << " % " << totalSize
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<< " == " << hashFxn(key) % totalSize;
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2019-12-21 16:17:08 +08:00
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cout << endl;
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remove(key);
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cout << "New table: ";
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display();
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}
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// I/O
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int main(void) {
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int cmd, hash, key;
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cout << "Enter the initial size of Hash Table. = ";
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cin >> totalSize;
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table = new Entry[totalSize];
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bool loop = true;
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while (loop) {
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system("pause");
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cout << endl;
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cout << "PLEASE CHOOSE -" << endl;
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cout << "1. Add key. (Numeric only)" << endl;
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cout << "2. Remove key." << endl;
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cout << "3. Find key." << endl;
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cout << "4. Generate Hash. (Numeric only)" << endl;
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cout << "5. Display Hash table." << endl;
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cout << "6. Exit." << endl;
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cin >> cmd;
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switch (cmd) {
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case 1:
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cout << "Enter key to add = ";
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cin >> key;
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addInfo(key);
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break;
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case 2:
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cout << "Enter key to remove = ";
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cin >> key;
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removalInfo(key);
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break;
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case 3: {
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cout << "Enter key to search = ";
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cin >> key;
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Entry entry = table[linearProbe(key, true)];
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if (entry.key == notPresent) {
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cout << "Key not present";
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}
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break;
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}
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case 4:
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cout << "Enter element to generate hash = ";
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cin >> key;
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cout << "Hash of " << key << " is = " << fabs(hashFxn(key));
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break;
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case 5:
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display();
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break;
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default:
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loop = false;
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break;
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delete[] table;
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}
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cout << endl;
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}
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return 0;
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}
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