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104 lines
3.9 KiB
C++
104 lines
3.9 KiB
C++
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/**
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* @file
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* @brief Implementation of [the inverse square root
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* Root](https://medium.com/hard-mode/the-legendary-fast-inverse-square-root-e51fee3b49d9).
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* @details
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* Two implementation to calculate inverse inverse root,
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* from Quake III Arena (C++ version) and with a standard library (`cmath`).
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* This algorithm is used to calculate shadows in Quake III Arena.
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*/
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#include <cassert> /// for assert
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#include <cmath> /// for `std::sqrt`
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#include <iostream> /// for IO operations
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#include <limits> /// for numeric_limits
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/**
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* @brief This is the function that calculates the fast inverse square root.
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* The following code is the fast inverse square root implementation from
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* Quake III Arena (Adapted for C++). More information can be found at
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* [Wikipedia](https://en.wikipedia.org/wiki/Fast_inverse_square_root)
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* @tparam T floating type
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* @tparam iterations inverse square root, the greater the number of
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* iterations, the more exact the result will be (1 or 2).
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* @param x value to calculate
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* @return the inverse square root
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*/
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template <typename T = double, char iterations = 2>
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inline T Fast_InvSqrt(T x) {
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using Tint = typename std::conditional<sizeof(T) == 8, std::int64_t,
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std::int32_t>::type;
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T y = x;
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T x2 = y * 0.5;
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Tint i =
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*reinterpret_cast<Tint *>(&y); // Store floating-point bits in integer
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i = (sizeof(T) == 8 ? 0x5fe6eb50c7b537a9 : 0x5f3759df) -
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(i >> 1); // Initial guess for Newton's method
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y = *reinterpret_cast<T *>(&i); // Convert new bits into float
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y = y * (1.5 - (x2 * y * y)); // 1st iteration Newton's method
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if (iterations == 2) {
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y = y * (1.5 - (x2 * y * y)); // 2nd iteration, the more exact result
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}
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return y;
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}
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/**
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* @brief This is the function that calculates the fast inverse square root.
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* The following code is the fast inverse square root with standard lib (cmath)
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* More information can be found at
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* [LinkedIn](https://www.linkedin.com/pulse/fast-inverse-square-root-still-armin-kassemi-langroodi)
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* @tparam T floating type
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* @param number value to calculate
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* @return the inverse square root
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*/
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template <typename T = double>
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T Standard_InvSqrt(T number) {
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T squareRoot = sqrt(number);
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return 1.0f / squareRoot;
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}
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/**
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* @brief Self-test implementations
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* @returns void
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*/
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static void test() {
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const float epsilon = 1e-3f;
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/* Tests with multiple values */
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assert(std::fabs(Standard_InvSqrt<float>(100.0f) - 0.0998449f) < epsilon);
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assert(std::fabs(Standard_InvSqrt<double>(36.0f) - 0.166667f) < epsilon);
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assert(std::fabs(Standard_InvSqrt(12.0f) - 0.288423f) < epsilon);
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assert(std::fabs(Standard_InvSqrt<double>(5.0f) - 0.447141f) < epsilon);
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assert(std::fabs(Fast_InvSqrt<float, 1>(100.0f) - 0.0998449f) < epsilon);
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assert(std::fabs(Fast_InvSqrt<double, 1>(36.0f) - 0.166667f) < epsilon);
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assert(std::fabs(Fast_InvSqrt(12.0f) - 0.288423) < epsilon);
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assert(std::fabs(Fast_InvSqrt<double>(5.0f) - 0.447141) < epsilon);
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}
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/**
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* @brief Main function
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* @returns 0 on exit
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*/
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int main() {
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test(); // run self-test implementations
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std::cout << "The Fast inverse square root of 36 is: "
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<< Fast_InvSqrt<float, 1>(36.0f) << std::endl;
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std::cout << "The Fast inverse square root of 36 is: "
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<< Fast_InvSqrt<double, 2>(36.0f) << " (2 iterations)"
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<< std::endl;
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std::cout << "The Fast inverse square root of 100 is: "
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<< Fast_InvSqrt(100.0f)
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<< " (With default template type and iterations: double, 2)"
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<< std::endl;
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std::cout << "The Standard inverse square root of 36 is: "
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<< Standard_InvSqrt<float>(36.0f) << std::endl;
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std::cout << "The Standard inverse square root of 100 is: "
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<< Standard_InvSqrt(100.0f)
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<< " (With default template type: double)" << std::endl;
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}
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