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Merge branch 'Lazeeez' of https://github.com/Lazeeez/C-Plus-Plus into Lazeeez
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1c05ca7c82
@ -225,13 +225,11 @@
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## Numerical Methods
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* [Bisection Method](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/numerical_methods/bisection_method.cpp)
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* [Brent Method Extrema](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/numerical_methods/brent_method_extrema.cpp)
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* [Composite Simpson Rule](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/numerical_methods/composite_simpson_rule.cpp)
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* [Durand Kerner Roots](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/numerical_methods/durand_kerner_roots.cpp)
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* [False Position](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/numerical_methods/false_position.cpp)
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* [Fast Fourier Transform](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/numerical_methods/fast_fourier_transform.cpp)
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* [Gaussian Elimination](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/numerical_methods/gaussian_elimination.cpp)
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* [Golden Search Extrema](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/numerical_methods/golden_search_extrema.cpp)
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* [Inverse Fast Fourier Transform](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/numerical_methods/inverse_fast_fourier_transform.cpp)
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* [Lu Decompose](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/numerical_methods/lu_decompose.cpp)
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* [Lu Decomposition](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/numerical_methods/lu_decomposition.h)
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* [Midpoint Integral Method](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/numerical_methods/midpoint_integral_method.cpp)
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@ -63,18 +63,18 @@ struct Point {
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Point p0;
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/******************************************************************************
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* @brief A utility function to find next to top in a stack.
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* @param S Stack to be used for the process.
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* @returns @param Point Co-ordinates of the Point <int, int>
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*******************************************************************************/
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Point nextToTop(std::stack<Point> *S) {
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Point p = S->top();
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S->pop();
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Point res = S->top();
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S->push(p);
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return res;
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}
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/******************************************************************************
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* @brief A utility function to find next to top in a stack.
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* @param S Stack to be used for the process.
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* @returns @param Point Co-ordinates of the Point <int, int>
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*******************************************************************************/
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Point nextToTop(std::stack<Point> *S) {
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Point p = S->top();
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S->pop();
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Point res = S->top();
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S->push(p);
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return res;
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}
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/******************************************************************************
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* @brief A utility function to return square of distance between p1 and p2.
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@ -165,25 +165,28 @@ std::vector<Point> convexHull(std::vector<Point> points, uint64_t size) {
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m++; // Update size of modified array
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}
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// If modified array of points has less than 3 points, convex hull is not possible
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if (m < 3) return {};
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// If modified array of points has less than 3 points, convex hull is not
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// possible
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if (m < 3)
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return {};
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// Create an empty stack and push first three points to it.
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std::stack <Point> S;
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S.push(points[0]);
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S.push(points[1]);
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S.push(points[2]);
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// Create an empty stack and push first three points to it.
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std::stack<Point> S;
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S.push(points[0]);
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S.push(points[1]);
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S.push(points[2]);
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// Process remaining n-3 points
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for (int i = 3; i < m; i++) {
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// Keep removing top while the angle formed by
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// points next-to-top, top, and points[i] makes
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// a non-left turn
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while (S.size() > 1 && orientation(nextToTop(&S), S.top(), points[i]) != 2) {
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S.pop();
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}
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S.push(points[i]);
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// Process remaining n-3 points
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for (int i = 3; i < m; i++) {
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// Keep removing top while the angle formed by
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// points next-to-top, top, and points[i] makes
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// a non-left turn
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while (S.size() > 1 &&
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orientation(nextToTop(&S), S.top(), points[i]) != 2) {
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S.pop();
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}
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S.push(points[i]);
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}
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// If modified array of points has less than 3 points, convex hull is not
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// possible
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if (m < 3) {
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@ -201,7 +204,8 @@ std::vector<Point> convexHull(std::vector<Point> points, uint64_t size) {
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// Keep removing top while the angle formed by
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// points next-to-top, top, and points[i] makes
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// a non-left turn
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while (St.size() > 1 && orientation(nextToTop(&St), St.top(), points[i]) != 2) {
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while (St.size() > 1 &&
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orientation(nextToTop(&St), St.top(), points[i]) != 2) {
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St.pop();
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}
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St.push(points[i]);
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