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[fix/docs]: Update backtracking folder (#916)
* [fix/docs]: Update backtracking/graph_coloring.cpp * Add CMakeLists.txt in backtracking folder * Add backtracking to CMakeLists.txt * fix: Fix build issues * docs: Various documentation fixes * fix: minimax.cpp issues * fix: sudoku_solve.cpp fixes * formatting source-code for8ffbbb35ce
* make he code neat and clean without global variables * fix 2 stars in comment * fix MSVC errors by forcing template parameter in function calls Note: This is identical to passing it as a function parameter, and may not be helpful * Update minimax.cpp * docs: minimax.cpp improvements * docs: Add Wikipedia link in minimax.cpp * fix: minimax.cpp vector fix * docs: fix Wikipedia link in minimax.cpp * docs: fix return statement in minimax.cpp * fix: sudoku_solve.cpp fixes * fix: more sudoku_solve.cpp fixes * fix: sudoku_solve.cpp fixes * fix: sudoku_solve.cpp * formatting source-code for13b5b9b829
* docs: update graph_coloring.cpp description * fix: use array instead of vector (minimax.cpp) * feat: add namespace (minimax.cpp) * docs: update namespace description (graph_coloring.cpp) * fix: graph_coloring.cpp * fix: sudoku_solve.cpp fixes * fix: graph_coloring.cpp * fix: minimax.cpp * fix: more sudoku_solve.cpp fixes * fix: more graph_coloring.cpp fixes * fix: graph_coloring.cpp fixes * fix: sudoku_solve.cpp fixes * fix: minimax.cpp * fix: sudoku_solve.cpp fixes * fix: too few template arguments (std::array) * fix: too few template arguments (std::array, minimax.cpp) * fix: narrowing conversion from double to int (minimax.cpp) * fix: excess elements in struct initializer (graph_coloring.cpp) * fix: no matching function (graph_coloring.cpp) * fix: graph_coloring.cpp issues/errors * fix: knight_tour.cpp issues/errors * fix: sudoku_solve.cpp issues/errors * [fix/docs]: Various fixes in graph_coloring.cpp * fix: More graph_coloring.cpp fixes * docs: Add initial comment block (sudoku_solve.cpp) * fix: Add return statement (knight_tour.cpp) * fix: array fixes (graph_coloring.cpp) * docs: documentation improvements (sudoku_solve.cpp) * docs: documentation improvements (knight_tour.cpp) * docs: documentation improvements (sudoku_solve.cpp) * docs: documentation improvements (graph_coloring.cpp) * docs: Documentation improvements (graph_coloring.cpp) Thanks, @kvedala! * docs: Documentation improvements (sudoku_solve.cpp) * docs: Document function parameter (sudoku_solve.cpp) * docs: Documentation improvements (knight_tour.cpp) * docs: Add long description (graph_coloring.cpp) * docs: Add long description (minimax.cpp) * docs: Add long description (sudoku_solve.cpp) * docs: Documentation improvements (knight_tour.cpp) * docs: Documentation improvements (sudoku_solve.cpp) * docs: Documentation improvements (minimax.cpp) * docs: More documentation improvements (minimax.cpp) * docs: Documentation improvements (sudoku_solve.cpp) * fix: sudoku_solve.cpp improvements Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com> Co-authored-by: Krishna Vedala <7001608+kvedala@users.noreply.github.com>
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parent
b36ce9a8c0
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25b39a34fa
@ -36,6 +36,7 @@ add_subdirectory(sorting)
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add_subdirectory(geometry)
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add_subdirectory(graphics)
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add_subdirectory(probability)
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add_subdirectory(backtracking)
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add_subdirectory(data_structures)
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add_subdirectory(machine_learning)
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add_subdirectory(numerical_methods)
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18
backtracking/CMakeLists.txt
Normal file
18
backtracking/CMakeLists.txt
Normal file
@ -0,0 +1,18 @@
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# If necessary, use the RELATIVE flag, otherwise each source file may be listed
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# with full pathname. RELATIVE may makes it easier to extract an executable name
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# automatically.
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file( GLOB APP_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} *.cpp )
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# file( GLOB APP_SOURCES ${CMAKE_SOURCE_DIR}/*.c )
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# AUX_SOURCE_DIRECTORY(${CMAKE_CURRENT_SOURCE_DIR} APP_SOURCES)
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foreach( testsourcefile ${APP_SOURCES} )
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# I used a simple string replace, to cut off .cpp.
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string( REPLACE ".cpp" "" testname ${testsourcefile} )
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add_executable( ${testname} ${testsourcefile} )
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set_target_properties(${testname} PROPERTIES LINKER_LANGUAGE CXX)
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if(OpenMP_CXX_FOUND)
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target_link_libraries(${testname} OpenMP::OpenMP_CXX)
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endif()
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install(TARGETS ${testname} DESTINATION "bin/backtracking")
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endforeach( testsourcefile ${APP_SOURCES} )
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@ -1,72 +1,117 @@
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#include <stdio.h>
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/**
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* @file
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* @brief prints the assigned colors
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* using [Graph Coloring](https://en.wikipedia.org/wiki/Graph_coloring) algorithm
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*
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* @details
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* In graph theory, graph coloring is a special case of graph labeling;
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* it is an assignment of labels traditionally called "colors" to elements of a graph subject to certain constraints.
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* In its simplest form, it is a way of coloring the vertices of a graph such that no two adjacent vertices are of the same color;
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* this is called a vertex coloring. Similarly, an edge coloring assigns
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* a color to each edge so that no two adjacent edges are of the same color,
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* and a face coloring of a planar graph assigns a color to each face or
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* region so that no two faces that share a boundary have the same color.
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*
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* @author [Anup Kumar Panwar](https://github.com/AnupKumarPanwar)
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* @author [David Leal](https://github.com/Panquesito7)
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*/
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#include <iostream>
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#include <array>
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#include <vector>
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// Number of vertices in the graph
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#define V 4
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/**
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* @namespace
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* @brief Backtracking algorithms
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*/
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namespace backtracking {
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/** A utility function to print solution
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* @tparam V number of vertices in the graph
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* @param color array of colors assigned to the nodes
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*/
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template <size_t V>
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void printSolution(const std::array <int, V>& color) {
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std::cout << "Following are the assigned colors\n";
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for (auto &col : color) {
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std::cout << col;
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}
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std::cout << "\n";
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}
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void printSolution(int color[]);
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/* A utility function to check if the current color assignment
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is safe for vertex v */
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bool isSafe(int v, bool graph[V][V], int color[], int c) {
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for (int i = 0; i < V; i++)
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if (graph[v][i] && c == color[i])
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/** A utility function to check if the current color assignment is safe for
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* vertex v
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* @tparam V number of vertices in the graph
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* @param v index of graph vertex to check
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* @param graph matrix of graph nonnectivity
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* @param color vector of colors assigned to the graph nodes/vertices
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* @param c color value to check for the node `v`
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* @returns `true` if the color is safe to be assigned to the node
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* @returns `false` if the color is not safe to be assigned to the node
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*/
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template <size_t V>
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bool isSafe(int v, const std::array<std::array <int, V>, V>& graph, const std::array <int, V>& color, int c) {
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for (int i = 0; i < V; i++) {
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if (graph[v][i] && c == color[i]) {
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return false;
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}
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}
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return true;
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}
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/* A recursive utility function to solve m coloring problem */
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void graphColoring(bool graph[V][V], int m, int color[], int v) {
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/* base case: If all vertices are assigned a color then
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return true */
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/** A recursive utility function to solve m coloring problem
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* @tparam V number of vertices in the graph
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* @param graph matrix of graph nonnectivity
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* @param m number of colors
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* @param [in,out] color description // used in,out to notify in documentation
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* that this parameter gets modified by the function
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* @param v index of graph vertex to check
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*/
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template <size_t V>
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void graphColoring(const std::array<std::array <int, V>, V>& graph, int m, std::array <int, V> color, int v) {
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// base case:
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// If all vertices are assigned a color then return true
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if (v == V) {
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printSolution(color);
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backtracking::printSolution<V>(color);
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return;
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}
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/* Consider this vertex v and try different colors */
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// Consider this vertex v and try different colors
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for (int c = 1; c <= m; c++) {
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/* Check if assignment of color c to v is fine*/
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if (isSafe(v, graph, color, c)) {
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// Check if assignment of color c to v is fine
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if (backtracking::isSafe<V>(v, graph, color, c)) {
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color[v] = c;
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/* recur to assign colors to rest of the vertices */
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graphColoring(graph, m, color, v + 1);
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// recur to assign colors to rest of the vertices
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backtracking::graphColoring<V>(graph, m, color, v + 1);
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/* If assigning color c doesn't lead to a solution
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then remove it */
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// If assigning color c doesn't lead to a solution then remove it
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color[v] = 0;
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}
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}
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}
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} // namespace backtracking
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/* A utility function to print solution */
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void printSolution(int color[]) {
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printf(" Following are the assigned colors \n");
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for (int i = 0; i < V; i++) printf(" %d ", color[i]);
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printf("\n");
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}
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// driver program to test above function
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int main() {
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/* Create following graph and test whether it is 3 colorable
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(3)---(2)
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| / |
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| / |
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| / |
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(0)---(1)
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/**
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* Main function
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*/
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bool graph[V][V] = {
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{0, 1, 1, 1},
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{1, 0, 1, 0},
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{1, 1, 0, 1},
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{1, 0, 1, 0},
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int main() {
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// Create following graph and test whether it is 3 colorable
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// (3)---(2)
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// | / |
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// | / |
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// | / |
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// (0)---(1)
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const int V = 4; // number of vertices in the graph
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std::array <std::array <int, V>, V> graph = {
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std::array <int, V>({0, 1, 1, 1}),
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std::array <int, V>({1, 0, 1, 0}),
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std::array <int, V>({1, 1, 0, 1}),
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std::array <int, V>({1, 0, 1, 0})
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};
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int m = 3; // Number of colors
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std::array <int, V> color{};
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int color[V];
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for (int i = 0; i < V; i++) color[i] = 0;
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graphColoring(graph, m, color, 0);
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backtracking::graphColoring<V>(graph, m, color, 0);
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return 0;
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}
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@ -1,60 +1,105 @@
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/**
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* @file
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* @brief [Knight's tour](https://en.wikipedia.org/wiki/Knight%27s_tour) algorithm
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*
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* @details
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* A knight's tour is a sequence of moves of a knight on a chessboard
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* such that the knight visits every square only once. If the knight
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* ends on a square that is one knight's move from the beginning
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* square (so that it could tour the board again immediately, following
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* the same path, the tour is closed; otherwise, it is open.
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*
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* @author [Nikhil Arora](https://github.com/nikhilarora068)
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* @author [David Leal](https://github.com/Panquesito7)
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*/
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#include <iostream>
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#define n 8
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#include <array>
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/**
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A knight's tour is a sequence of moves of a knight on a chessboard
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such that the knight visits every square only once. If the knight
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ends on a square that is one knight's move from the beginning
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square (so that it could tour the board again immediately, following
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the same path), the tour is closed; otherwise, it is open.
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**/
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using std::cin;
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using std::cout;
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bool issafe(int x, int y, int sol[n][n]) {
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return (x < n && x >= 0 && y < n && y >= 0 && sol[x][y] == -1);
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* @namespace backtracking
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* @brief Backtracking algorithms
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*/
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namespace backtracking {
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/**
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* A utility function to check if i,j are valid indexes for N*N chessboard
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* @tparam V number of vertices in array
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* @param x current index in rows
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* @param y current index in columns
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* @param sol matrix where numbers are saved
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* @returns `true` if ....
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* @returns `false` if ....
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*/
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template <size_t V>
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bool issafe(int x, int y, const std::array <std::array <int, V>, V>& sol) {
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return (x < V && x >= 0 && y < V && y >= 0 && sol[x][y] == -1);
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}
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bool solve(int x, int y, int mov, int sol[n][n], int xmov[n], int ymov[n]) {
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/**
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* Knight's tour algorithm
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* @tparam V number of vertices in array
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* @param x current index in rows
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* @param y current index in columns
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* @param mov movement to be done
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* @param sol matrix where numbers are saved
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* @param xmov next move of knight (x coordinate)
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* @param ymov next move of knight (y coordinate)
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* @returns `true` if solution exists
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* @returns `false` if solution does not exist
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*/
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template <size_t V>
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bool solve(int x, int y, int mov, std::array <std::array <int, V>, V> &sol,
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const std::array <int, V> &xmov, std::array <int, V> &ymov) {
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int k, xnext, ynext;
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if (mov == n * n)
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if (mov == V * V) {
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return true;
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}
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for (k = 0; k < 8; k++) {
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for (k = 0; k < V; k++) {
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xnext = x + xmov[k];
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ynext = y + ymov[k];
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if (issafe(xnext, ynext, sol)) {
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if (backtracking::issafe<V>(xnext, ynext, sol)) {
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sol[xnext][ynext] = mov;
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if (solve(xnext, ynext, mov + 1, sol, xmov, ymov) == true)
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if (backtracking::solve<V>(xnext, ynext, mov + 1, sol, xmov, ymov) == true) {
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return true;
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else
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}
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else {
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sol[xnext][ynext] = -1;
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}
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}
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}
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return false;
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}
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} // namespace backtracking
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/**
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* Main function
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*/
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int main() {
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// initialize();
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const int n = 8;
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std::array <std::array <int, n>, n> sol = { 0 };
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int sol[n][n];
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int i, j;
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for (i = 0; i < n; i++)
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for (j = 0; j < n; j++) sol[i][j] = -1;
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for (i = 0; i < n; i++) {
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for (j = 0; j < n; j++) { sol[i][j] = -1; }
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}
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std::array <int, n> xmov = { 2, 1, -1, -2, -2, -1, 1, 2 };
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std::array <int, n> ymov = { 1, 2, 2, 1, -1, -2, -2, -1 };
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int xmov[8] = {2, 1, -1, -2, -2, -1, 1, 2};
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int ymov[8] = {1, 2, 2, 1, -1, -2, -2, -1};
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sol[0][0] = 0;
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bool flag = solve(0, 0, 1, sol, xmov, ymov);
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if (flag == false)
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cout << "solution doesnot exist \n";
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bool flag = backtracking::solve<n>(0, 0, 1, sol, xmov, ymov);
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if (flag == false) {
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std::cout << "Error: Solution does not exist\n";
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}
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else {
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for (i = 0; i < n; i++) {
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for (j = 0; j < n; j++) cout << sol[i][j] << " ";
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cout << "\n";
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for (j = 0; j < n; j++) { std::cout << sol[i][j] << " "; }
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std::cout << "\n";
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}
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}
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return 0;
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}
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@ -1,27 +1,61 @@
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/**
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* @file
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* @brief returns which is the longest/shortest number
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* using [minimax](https://en.wikipedia.org/wiki/Minimax) algorithm
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*
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* @details
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* Minimax (sometimes MinMax, MM or saddle point) is a decision rule used in
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* artificial intelligence, decision theory, game theory, statistics,
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* and philosophy for minimizing the possible loss for a worst case (maximum loss) scenario.
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* When dealing with gains, it is referred to as "maximin"—to maximize the minimum gain.
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* Originally formulated for two-player zero-sum game theory, covering both the cases where players take
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* alternate moves and those where they make simultaneous moves, it has also been extended to more
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* complex games and to general decision-making in the presence of uncertainty.
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*
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* @author [Gleison Batista](https://github.com/gleisonbs)
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* @author [David Leal](https://github.com/Panquesito7)
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*/
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#include <algorithm>
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#include <cmath>
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#include <iostream>
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#include <vector>
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#include <array>
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using std::cout;
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using std::endl;
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using std::max;
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using std::min;
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using std::vector;
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int minimax(int depth, int node_index, bool is_max, vector<int> scores,
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int height) {
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if (depth == height)
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/**
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* @namespace backtracking
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* @brief Backtracking algorithms
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*/
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namespace backtracking {
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/**
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* Check which number is the maximum/minimum in the array
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* @param depth current depth in game tree
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* @param node_index current index in array
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* @param is_max if current index is the longest number
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* @param scores saved numbers in array
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* @param height maximum height for game tree
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* @return maximum or minimum number
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*/
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template <size_t T>
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int minimax(int depth, int node_index, bool is_max,
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const std::array<int, T> &scores, double height) {
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if (depth == height) {
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return scores[node_index];
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}
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int v1 = minimax(depth + 1, node_index * 2, !is_max, scores, height);
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int v2 = minimax(depth + 1, node_index * 2 + 1, !is_max, scores, height);
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return is_max ? max(v1, v2) : min(v1, v2);
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return is_max ? std::max(v1, v2) : std::min(v1, v2);
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}
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} // namespace backtracking
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|
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/**
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* Main function
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*/
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int main() {
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vector<int> scores = {90, 23, 6, 33, 21, 65, 123, 34423};
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int height = log2(scores.size());
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std::array<int, 8> scores = {90, 23, 6, 33, 21, 65, 123, 34423};
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double height = log2(scores.size());
|
||||
|
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cout << "Optimal value: " << minimax(0, 0, true, scores, height) << endl;
|
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std::cout << "Optimal value: " << backtracking::minimax(0, 0, true, scores, height)
|
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<< std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
@ -1,9 +1,39 @@
|
||||
/**
|
||||
* @file
|
||||
* @brief [Sudoku Solver](https://en.wikipedia.org/wiki/Sudoku) algorithm.
|
||||
*
|
||||
* @details
|
||||
* Sudoku (数独, sūdoku, digit-single) (/suːˈdoʊkuː/, /-ˈdɒk-/, /sə-/, originally called
|
||||
* Number Place) is a logic-based, combinatorial number-placement puzzle.
|
||||
* In classic sudoku, the objective is to fill a 9×9 grid with digits so that each column,
|
||||
* each row, and each of the nine 3×3 subgrids that compose the grid (also called "boxes", "blocks", or "regions")
|
||||
* contain all of the digits from 1 to 9. The puzzle setter provides a
|
||||
* partially completed grid, which for a well-posed puzzle has a single solution.
|
||||
*
|
||||
* @author [DarthCoder3200](https://github.com/DarthCoder3200)
|
||||
* @author [David Leal](https://github.com/Panquesito7)
|
||||
*/
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
/// N=9;
|
||||
int n = 9;
|
||||
#include <array>
|
||||
|
||||
bool isPossible(int mat[][9], int i, int j, int no) {
|
||||
/**
|
||||
* @namespace backtracking
|
||||
* @brief Backtracking algorithms
|
||||
*/
|
||||
namespace backtracking {
|
||||
/**
|
||||
* Checks if it's possible to place a 'no'
|
||||
* @tparam V number of vertices in the array
|
||||
* @param mat matrix where numbers are saved
|
||||
* @param i current index in rows
|
||||
* @param j current index in columns
|
||||
* @param no number to be added in matrix
|
||||
* @param n number of times loop will run
|
||||
* @returns `true` if 'mat' is different from 'no'
|
||||
* @returns `false` if 'mat' equals to 'no'
|
||||
*/
|
||||
template <size_t V>
|
||||
bool isPossible(const std::array <std::array <int, V>, V> &mat, int i, int j, int no, int n) {
|
||||
/// Row or col nahin hona chahiye
|
||||
for (int x = 0; x < n; x++) {
|
||||
if (mat[x][j] == no || mat[i][x] == no) {
|
||||
@ -25,45 +55,63 @@ bool isPossible(int mat[][9], int i, int j, int no) {
|
||||
|
||||
return true;
|
||||
}
|
||||
void printMat(int mat[][9]) {
|
||||
/**
|
||||
* Utility function to print matrix
|
||||
* @tparam V number of vertices in array
|
||||
* @param mat matrix where numbers are saved
|
||||
* @param n number of times loop will run
|
||||
* @return void
|
||||
*/
|
||||
template <size_t V>
|
||||
void printMat(const std::array <std::array <int, V>, V> &mat, int n) {
|
||||
for (int i = 0; i < n; i++) {
|
||||
for (int j = 0; j < n; j++) {
|
||||
cout << mat[i][j] << " ";
|
||||
std::cout << mat[i][j] << " ";
|
||||
if ((j + 1) % 3 == 0) {
|
||||
cout << '\t';
|
||||
std::cout << '\t';
|
||||
}
|
||||
}
|
||||
if ((i + 1) % 3 == 0) {
|
||||
cout << endl;
|
||||
std::cout << std::endl;
|
||||
}
|
||||
cout << endl;
|
||||
std::cout << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
bool solveSudoku(int mat[][9], int i, int j) {
|
||||
/**
|
||||
* Sudoku algorithm
|
||||
* @tparam V number of vertices in array
|
||||
* @param mat matrix where numbers are saved
|
||||
* @param i current index in rows
|
||||
* @param j current index in columns
|
||||
* @returns `true` if 'no' was placed
|
||||
* @returns `false` if 'no' was not placed
|
||||
*/
|
||||
template <size_t V>
|
||||
bool solveSudoku(std::array <std::array <int, V>, V> &mat, int i, int j) {
|
||||
/// Base Case
|
||||
if (i == 9) {
|
||||
/// Solve kr chuke hain for 9 rows already
|
||||
printMat(mat);
|
||||
backtracking::printMat<V>(mat, 9);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Crossed the last Cell in the row
|
||||
if (j == 9) {
|
||||
return solveSudoku(mat, i + 1, 0);
|
||||
return backtracking::solveSudoku<V>(mat, i + 1, 0);
|
||||
}
|
||||
|
||||
/// Blue Cell - Skip
|
||||
if (mat[i][j] != 0) {
|
||||
return solveSudoku(mat, i, j + 1);
|
||||
return backtracking::solveSudoku<V>(mat, i, j + 1);
|
||||
}
|
||||
/// White Cell
|
||||
/// Try to place every possible no
|
||||
for (int no = 1; no <= 9; no++) {
|
||||
if (isPossible(mat, i, j, no)) {
|
||||
if (backtracking::isPossible<V>(mat, i, j, no, 9)) {
|
||||
/// Place the no - assuming solution aa jayega
|
||||
mat[i][j] = no;
|
||||
bool aageKiSolveHui = solveSudoku(mat, i, j + 1);
|
||||
bool aageKiSolveHui = backtracking::solveSudoku<V>(mat, i, j + 1);
|
||||
if (aageKiSolveHui) {
|
||||
return true;
|
||||
}
|
||||
@ -75,17 +123,28 @@ bool solveSudoku(int mat[][9], int i, int j) {
|
||||
mat[i][j] = 0;
|
||||
return false;
|
||||
}
|
||||
} // namespace backtracking
|
||||
|
||||
/**
|
||||
* Main function
|
||||
*/
|
||||
int main() {
|
||||
int mat[9][9] = {{5, 3, 0, 0, 7, 0, 0, 0, 0}, {6, 0, 0, 1, 9, 5, 0, 0, 0},
|
||||
{0, 9, 8, 0, 0, 0, 0, 6, 0}, {8, 0, 0, 0, 6, 0, 0, 0, 3},
|
||||
{4, 0, 0, 8, 0, 3, 0, 0, 1}, {7, 0, 0, 0, 2, 0, 0, 0, 6},
|
||||
{0, 6, 0, 0, 0, 0, 2, 8, 0}, {0, 0, 0, 4, 1, 9, 0, 0, 5},
|
||||
{0, 0, 0, 0, 8, 0, 0, 7, 9}};
|
||||
const int V = 9;
|
||||
std::array <std::array <int, V>, V> mat = {
|
||||
std::array <int, V> {5, 3, 0, 0, 7, 0, 0, 0, 0},
|
||||
std::array <int, V> {6, 0, 0, 1, 9, 5, 0, 0, 0},
|
||||
std::array <int, V> {0, 9, 8, 0, 0, 0, 0, 6, 0},
|
||||
std::array <int, V> {8, 0, 0, 0, 6, 0, 0, 0, 3},
|
||||
std::array <int, V> {4, 0, 0, 8, 0, 3, 0, 0, 1},
|
||||
std::array <int, V> {7, 0, 0, 0, 2, 0, 0, 0, 6},
|
||||
std::array <int, V> {0, 6, 0, 0, 0, 0, 2, 8, 0},
|
||||
std::array <int, V> {0, 0, 0, 4, 1, 9, 0, 0, 5},
|
||||
std::array <int, V> {0, 0, 0, 0, 8, 0, 0, 7, 9}
|
||||
};
|
||||
|
||||
printMat(mat);
|
||||
cout << "Solution " << endl;
|
||||
solveSudoku(mat, 0, 0);
|
||||
backtracking::printMat<V>(mat, 9);
|
||||
std::cout << "Solution " << std::endl;
|
||||
backtracking::solveSudoku<V>(mat, 0, 0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user