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Fix #2
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@ -186,33 +186,32 @@ std::vector<Point> convexHull(std::vector<Point> points, uint64_t size) {
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// If modified array of points has less than 3 points, convex hull is not
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// possible
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if (m < 3) {
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return {}
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return {};
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};
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// Create an empty stack and push first three points to it.
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std::stack<Point> S;
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S.push(points[0]);
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S.push(points[1]);
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S.push(points[2]);
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std::stack<Point> St;
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St.push(points[0]);
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St.push(points[1]);
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St.push(points[2]);
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// Process remaining n-3 points
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for (int i = 3; i < m; i++) {
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// Keep removing top while the angle formed by
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// points next-to-top, top, and points[i] makes
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// a non-left turn
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while (S.size() > 1 &&
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orientation(nextToTop(S), S.top(), points[i]) != 2) {
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S.pop();
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while (St.size() > 1 && orientation(nextToTop(&St), St.top(), points[i]) != 2) {
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St.pop();
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}
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S.push(points[i]);
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St.push(points[i]);
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}
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std::vector<Point> result;
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// Now stack has the output points, push them into the resultant vector
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while (!S.empty()) {
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Point p = S.top();
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while (!St.empty()) {
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Point p = St.top();
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result.push_back(p);
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S.pop();
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St.pop();
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}
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return result; // return resultant vector with Convex Hull co-ordinates.
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