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fix: use random_shuffle
`random_shuffle` was removed in C++17, however, we're using C++11 here, so there should be no harm.
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@ -10,7 +10,7 @@
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* biggest table size and hardest mode. The bigger the size, **the more letters are available**.
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*
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* @author [David Leal](https://github.com/Panquesito7)
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*/
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*/
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#include <iostream> /// for IO operations
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#include <ctime> /// for std::time()
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@ -25,19 +25,6 @@
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#include <unistd.h> /// for sleep
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#endif
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// `std::random_shuffle` was deprecated in C++14. To keep support with most compilers, we need to check the C++ version.
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#if __cplusplus >= 201402L
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template <typename T>
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constexpr auto SHUFFLE(T a, T b) -> void {
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return std::shuffle(a, b, std::mt19937(std::random_device()()));
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}
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#else
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template <typename T>
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constexpr auto SHUFFLE(T a, T b) -> void {
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return std::random_shuffle(a, b);
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}
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#endif
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/**
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* @namespace
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* @brief (Mini)game implementations.
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@ -95,7 +82,7 @@ void init(std::vector<T> *table) {
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pairs.push_back(letter);
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}
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SHUFFLE(pairs.begin(), pairs.end());
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std::random_shuffle(pairs.begin(), pairs.end());
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for (int i = 0; i < (*table).size(); i++) {
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(*table)[i] = pairs[i];
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