mirror of
https://hub.njuu.cf/TheAlgorithms/C-Plus-Plus.git
synced 2023-10-11 13:05:55 +08:00
feat: add memory game and a games folder (#2471)
* feat: add memory game and a games folder * fix: `clang-tidy` warnings (hopefully) * fix: use `random_shuffle` `random_shuffle` was removed in C++17, however, we're using C++11 here, so there should be no harm. * updating DIRECTORY.md * clang-format and clang-tidy fixes for8cd0a772
* fix: remove repeated `random` header * clang-format and clang-tidy fixes for02786880
* fix: Windows build errors * fix: CI warnings (hopefully) * fix: CI warnings * fix: (finally) CI warnings * fix: wrong parameter name * fix: yet another attempt to fix CI --------- Co-authored-by: github-actions[bot] <github-actions@users.noreply.github.com>
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@ -43,6 +43,7 @@ add_subdirectory(machine_learning)
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add_subdirectory(numerical_methods)
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add_subdirectory(graph)
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add_subdirectory(divide_and_conquer)
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add_subdirectory(games)
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add_subdirectory(cpu_scheduling_algorithms)
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cmake_policy(SET CMP0054 NEW)
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@ -120,6 +120,9 @@
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* [Tree Height](https://github.com/TheAlgorithms/C-Plus-Plus/blob/HEAD/dynamic_programming/tree_height.cpp)
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* [Word Break](https://github.com/TheAlgorithms/C-Plus-Plus/blob/HEAD/dynamic_programming/word_break.cpp)
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## Games
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* [Memory Game](https://github.com/TheAlgorithms/C-Plus-Plus/blob/HEAD/games/memory_game.cpp)
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## Geometry
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* [Graham Scan Algorithm](https://github.com/TheAlgorithms/C-Plus-Plus/blob/HEAD/geometry/graham_scan_algorithm.cpp)
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* [Graham Scan Functions](https://github.com/TheAlgorithms/C-Plus-Plus/blob/HEAD/geometry/graham_scan_functions.hpp)
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16
games/CMakeLists.txt
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16
games/CMakeLists.txt
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@ -0,0 +1,16 @@
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# If necessary, use the RELATIVE flag, otherwise each source file may be listed
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# with full pathname. The RELATIVE flag makes it easier to extract an executable's name
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# automatically.
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file( GLOB APP_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} *.cpp )
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foreach( testsourcefile ${APP_SOURCES} )
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string( REPLACE ".cpp" "" testname ${testsourcefile} ) # File type. Example: `.cpp`
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add_executable( ${testname} ${testsourcefile} )
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set_target_properties(${testname} PROPERTIES LINKER_LANGUAGE CXX)
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if(OpenMP_CXX_FOUND)
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target_link_libraries(${testname} OpenMP::OpenMP_CXX)
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endif()
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install(TARGETS ${testname} DESTINATION "bin/games") # Folder name. Do NOT include `<>`
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endforeach( testsourcefile ${APP_SOURCES} )
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416
games/memory_game.cpp
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416
games/memory_game.cpp
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@ -0,0 +1,416 @@
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/**
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* @file
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* @brief A simple [Memory Game](https://en.wikipedia.org/wiki/Matching_game)
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* with **3 different sizes** and multiple letters.
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* @details
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* The game consists on finding **the pair** of all the given letters depending
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* on the table size. Once all of the instances are all found, the game will end
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* and will ask you if you'd like to play again or not.
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*
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* It provides **3 different sizes** available that the user can choose (4x2,
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* 5x2, 7x2). 7x2 being the biggest table size and hardest mode. The bigger the
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* size, **the more letters are available**.
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*
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* @author [David Leal](https://github.com/Panquesito7)
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*/
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#include <algorithm> /// for std::shuffle()
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#include <cstdlib> /// for std::srand()
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#include <ctime> /// for std::time()
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#include <iostream> /// for IO operations
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#include <random> /// for std::mt19937
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#include <vector> /// for std::vector
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// `Sleep` is only available in Windows in milliseconds.
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// However, on Unix/Linux systems it is `sleep`, in seconds.
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#ifdef _WIN32
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#include <Windows.h> /// for Sleep()
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template <typename T>
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constexpr typename std::enable_if<std::is_integral<T>::value, void>::type SLEEP(
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T milliseconds) {
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Sleep(milliseconds * 1000);
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}
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#else
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#include <unistd.h> /// for sleep()
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template <typename T>
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constexpr T SLEEP(T seconds) {
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return sleep(seconds);
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}
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#endif
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/**
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* @namespace
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* @brief (Mini)game implementations.
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*/
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namespace games {
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/**
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* @namespace
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* @brief Functions for the [Memory
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* Game](https://en.wikipedia.org/wiki/Matching_game) implementation
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*/
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namespace memory_game {
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/**
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* @brief Utility function to verify if the given input is a number or not.
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* This is very useful to prevent the program being stuck in a loop.
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* @tparam T The type of the input
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* @param input The input to check.
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* @returns false if the input IS empty or if it contains a non-digit character
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* @returns true if the input is NOT empty and if it contains only digit
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* characters
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*/
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template <typename T>
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bool is_number(const T &input) {
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if (std::cin.fail()) {
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std::cin.clear();
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std::cin.ignore(256, '\n');
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return false;
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}
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return true;
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}
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/**
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* @brief Initializes the table with the letters.
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* @tparam T The type of the table.
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* @param table The table to initialize.
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* @returns void
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*/
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template <typename T>
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void init(std::vector<T> *table) {
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std::vector<char> letters(7);
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// Decrease / increase the number of letters depending on the size.
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if ((*table).size() == 10) { // 5x2
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letters = {'A', 'E', 'Z', 'P', 'D'};
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} else if ((*table).size() == 8) { // 4x2
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letters = {'A', 'E', 'Z', 'D'};
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} else if ((*table).size() == 14) { // 7x2
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letters = {'A', 'E', 'Z', 'P', 'D', 'B', 'M'};
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}
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std::vector<char> pairs;
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for (char letter : letters) {
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pairs.push_back(letter);
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pairs.push_back(letter);
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}
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std::shuffle(pairs.begin(), pairs.end(),
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std::mt19937(std::random_device()()));
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for (int i = 0; i < (*table).size(); i++) {
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(*table)[i] = pairs[i];
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}
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std::cout << "All available types are: ";
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for (int i = 0; i < letters.size(); i++) {
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if (i == letters.size() - 1) {
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std::cout << "and " << letters[i] << ".\n\n";
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} else {
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std::cout << letters[i] << ", ";
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}
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}
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}
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/**
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* @brief Utility function to print the table.
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* @tparam T The type of the table.
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* @param table The table to print.
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* @returns void
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*/
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template <typename T>
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void print_table(const std::vector<T> &table) {
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std::cout << "| ";
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std::vector<T> table_print(table.size());
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for (int i = 0; i < table.size(); i++) {
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table_print[i] = ' ';
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if (table[i] != 0) {
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table_print[i] = table[i];
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}
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}
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for (int i = 0; i < table.size(); i++) {
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if (i % 5 == 0 && i != 0) {
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std::cout << "\n| ";
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}
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std::cout << table_print[i] << " | ";
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}
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}
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// Prototype function. This is needed as `ask_data` calls `reset_data`, and
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// `reset_data` calls `ask_data`.
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template <typename T>
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void reset_data(const std::vector<T> &, int *, int *, int *);
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/**
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* @brief Function that asks the user for their
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* input in the table they previously chose.
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* @tparam T The type of the table.
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* @param table The table that's used to get the user's input and data.
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* @param answer The user's answer.
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* @param old_answer The user's previous answer.
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* @param memory_count A counter to check if the user has already answered two
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* values.
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* @returns void
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*/
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template <typename T>
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void ask_data(const std::vector<T> &table, int *answer, int *old_answer,
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int *memory_count) {
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(*old_answer) = (*answer);
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print_table(table);
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std::cout << "\n\nType your response here (number index):\n";
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std::cin >> (*answer);
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if (!is_number((*answer))) {
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std::cout << "\nYou must enter a valid number.\n\n";
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reset_data(table, answer, old_answer, memory_count);
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}
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// Increase the memory count, which will be later on used for checking if
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// the user has already answered two values.
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(*memory_count)++;
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if (((*answer) > table.size()) || ((*answer) < 1)) {
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std::cout << "\nYou can't check a value that doesn't exist (or an "
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"invalid number).\n\n";
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reset_data(table, answer, old_answer, memory_count);
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}
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if ((*old_answer) == (*answer)) {
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std::cout << "\nYou can't check the same value twice.\n\n";
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reset_data(table, answer, old_answer, memory_count);
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}
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// If two matches are answered already, but the user checkes a non-answered
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// and an answered value, the program will mark it as no match, however, we
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// must not allow the user to check the same value twice.
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if ((table[(*answer) - 1] != 0) &&
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((table[(*old_answer)] == 0) || (table[(*old_answer)] != 0))) {
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std::cout << "\nYou can't check the same value twice.\n\n";
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reset_data(table, answer, old_answer, memory_count);
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}
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}
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/**
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* @brief Utility function that resets the data if the user enters an invalid
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* value.
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* @tparam T The type of the table.
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* @param table The table that will be used to call `ask_data()`.
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* @param answer The user's answer.
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* @param old_answer The user's previous answer.
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* @param memory_count A counter to check if the user has already answered two
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* values.
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* @returns void
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*/
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template <typename T>
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void reset_data(const std::vector<T> &table, int *answer, int *old_answer,
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int *memory_count) {
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(*answer) = (*old_answer);
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(*memory_count)--;
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ask_data(table, answer, old_answer, memory_count);
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}
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/**
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* @brief Checks if the two values given by the user match.
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* @tparam T The type of the table.
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* @param table_empty The table with no values, slowly assigned from `table`
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* depending on the user's input.
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* @param table The table with the original values.
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* @param answer The user's answer.
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* @param first_time A boolean to check if the user has already answered a
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* value.
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* @param old_answer The user's previous answer.
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* @param memory_count A counter to check if the user has already answered two
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* values.
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* @returns true IF the values given by the user match
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* @returns false if the values given by the user do NOT match
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*/
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template <typename T>
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bool match(const std::vector<T> &table, std::vector<T> *table_empty,
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const int &answer, bool *first_time, int *old_answer,
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int *memory_count) {
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if ((*first_time) == true) {
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return true;
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}
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// Search across the whole table and if the two values match, keep results,
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// otherwise, hide 'em up.
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for (int i = 0; i < table.size() + 1; i++) {
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if (i == answer) {
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if (table[i - 1] == table[(*old_answer) - 1]) {
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(*first_time) = true;
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(*memory_count) = 0;
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(*old_answer) = 0;
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return true;
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} else {
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std::cout << "\nNo match (value was " << table[i - 1]
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<< ", index is " << i << ").\n\n";
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(*table_empty)[(*old_answer) - 1] = 0;
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(*table_empty)[answer - 1] = 0;
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(*first_time) = true;
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(*memory_count) = 0;
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(*old_answer) = 0;
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return false;
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}
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}
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}
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return false;
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}
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/**
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* @brief Function to assign the results to the table.
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*
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* Also checkes if the user has answered all the values already, as well as
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* verify if the user made a match or not.
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* @tparam T The type of the tables.
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* @param table_empty The table with no values, slowly assigned from `table`
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* depending on the user's input.
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* @param table The table with the original values.
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* @param answer The user's answer.
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* @param first_time A boolean to check if the user has already answered a
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* value.
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* @param old_answer The user's previous answer.
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* @param memory_count A counter to check if the user has already answered two
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* values.
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* @returns void
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*/
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template <typename T>
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void assign_results(std::vector<T> *table_empty, std::vector<T> *table,
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int *answer, bool *first_time, int *old_answer,
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int *memory_count) {
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// Search through the entire table and if the answer matches the index, show
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// the value. If it doesn't match, hide both the values. Don't forget to
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// keep older values already answered.
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for (int i = 0; i < (*table).size() + 1; i++) {
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if (i == (*answer)) {
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if (match((*table), table_empty, (*answer), first_time, old_answer,
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memory_count) == true) {
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(*table_empty)[i - 1] = (*table)[i - 1];
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(*first_time) = true;
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}
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}
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}
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if ((*memory_count) == 1) {
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(*first_time) = false;
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(*memory_count) = 0;
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}
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char try_again = 'n';
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// Has the user finished the game? Use a `for` loop, and if the table is
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// full, ask the user if he wants to play again.
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for (int i = 0; i < (*table).size() + 1; i++) {
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if ((*table_empty)[i] == 0) {
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break;
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} else if (i == (*table).size() - 1) {
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print_table((*table));
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std::cout << "\n\nYou won. Congratulations! Do you want to play "
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"again? (y/n)\n";
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std::cout
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<< "Size " << (*table).size()
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<< " will be used. This can be changed by re-running the game.";
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std::cin >> try_again;
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if (try_again == 'y') {
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// This is needed when checking if the user has two matches
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// already.
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for (int i = 0; i < (*table_empty).size(); i++) {
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(*table_empty)[i] = 0;
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}
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init(table);
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} else if (try_again == 'n') {
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std::cout << "\nThanks for playing the game!\n";
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SLEEP(3);
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exit(0);
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} else {
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std::cout << "\nInvalid input (exitting...).\n";
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SLEEP(3);
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exit(0);
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}
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}
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}
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// Ask data again.
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ask_data((*table_empty), answer, old_answer, memory_count);
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assign_results(table_empty, table, answer, first_time, old_answer,
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memory_count);
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}
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} // namespace memory_game
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} // namespace games
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/**
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* @brief Main function
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* @returns 0 on exit
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*/
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int main() {
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// Start randomizer. This changes the values every time.
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std::srand(std::time(nullptr));
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int size = 0; ///< Size of the table.
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int selection = 0; ///< Selection of the size (4x2, 5x2, 7x2).
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int response = 0; ///< The answer (number index) that the user chose.
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int old_answer = 0; ///< Previous answer (number index).
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int memory_count =
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0; ///< Counter to check if the user has already answered two values.
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bool first_time = true; ///< Whether the user has answered 1 value or not
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///< (previous answered values do not count).
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std::cout << "\tMEMORY GAME\n";
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std::cout << std::boolalpha;
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std::cout << std::is_literal_type<void>::value;
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do {
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std::cout << "\n1. 4x2 (1)";
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std::cout << "\n2. 5x2 (2)";
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std::cout << "\n3. 7x2 (3)\n";
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std::cout << "\nChoose table size: ";
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std::cin >> selection;
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} while ((selection < 1 || selection > 3) &&
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(!games::memory_game::is_number(selection)));
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switch (selection) {
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case 1:
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size = 8;
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break;
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case 2:
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size = 10;
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break;
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case 3:
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size = 14;
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break;
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default:
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size = 10;
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break;
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}
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std::vector<char> table(size);
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std::vector<char> table_empty(size);
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std::cout << "\n";
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games::memory_game::init(&table);
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games::memory_game::ask_data(table_empty, &response, &old_answer,
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&memory_count);
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games::memory_game::assign_results(&table_empty, &table, &response,
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&first_time, &old_answer, &memory_count);
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return 0;
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}
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