Merge remote-tracking branch 'upstream/master' into fixgraph

This commit is contained in:
Filip Hlásek 2020-08-08 12:44:08 -07:00
commit ce0896f196
3 changed files with 185 additions and 197 deletions

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* [Line Segment Intersection](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/geometry/line_segment_intersection.cpp)
## Graph
* [Bfs](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/graph/bfs.cpp)
* [Breadth First Search](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/graph/breadth_first_search.cpp)
* [Bridge Finding With Tarjan Algorithm](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/graph/bridge_finding_with_tarjan_algorithm.cpp)
* [Connected Components](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/graph/connected_components.cpp)
* [Connected Components With Dsu](https://github.com/TheAlgorithms/C-Plus-Plus/blob/master/graph/connected_components_with_dsu.cpp)

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/**
*
* \file
* \brief [Breadth First Search Algorithm
* (Breadth First Search)](https://en.wikipedia.org/wiki/Breadth-first_search)
*
* \author [Ayaan Khan](http://github.com/ayaankhan98)
*
* \details
* Breadth First Search also quoted as BFS is a Graph Traversal Algorithm.
* Time Complexity O(|V| + |E|) where V are the number of vertices and E
* are the number of edges in the graph.
*
* Applications of Breadth First Search are
*
* 1. Finding shortest path between two vertices say u and v, with path
* length measured by number of edges (an advantage over depth first
* search algorithm)
* 2. Ford-Fulkerson Method for computing the maximum flow in a flow network.
* 3. Testing bipartiteness of a graph.
* 4. Cheney's Algorithm, Copying garbage collection.
*
* And there are many more...
*
* <h4>working</h4>
* In the implementation below we first created a graph using the adjacency
* list representation of graph.
* Breadth First Search Works as follows
* it requires a vertex as a start vertex, Start vertex is that vertex
* from where you want to start traversing the graph.
* we maintain a bool array or a vector to keep track of the vertices
* which we have visited so that we do not traverse the visited vertices
* again and again and eventually fall into an infinite loop. Along with this
* boolen array we use a Queue.
*
* 1. First we mark the start vertex as visited.
* 2. Push this visited vertex in the Queue.
* 3. while the queue is not empty we repeat the following steps
*
* 1. Take out an element from the front of queue
* 2. start exploring the adjacency list of this vertex
* if element in the adjacency list is not visited then we
* push that element into the queue and mark this as visited
*
*/
#include <algorithm>
#include <cassert>
#include <iostream>
#include <queue>
#include <vector>
/**
* \namespace graph
* \brief Graph algorithms
*/
namespace graph {
/**
* \brief
* Adds and edge between two vertices of graph say u and v in this
* case.
*
* @param adj Adjacency list representation of graph
* @param u first vertex
* @param v second vertex
*
*/
void addEdge(std::vector<std::vector<int>> *adj, int u, int v) {
/**
* Here we are considering directed graph that's the
* reason we are adding v to the adjacency list representation of u
* but not adding u to the adjacency list representation of v
*
* in case of a un-directed graph you can un comment the statement below.
*/
(*adj)[u - 1].push_back(v - 1);
// adj[v - 1].push_back(u -1);
}
/**
* \brief
* Function performs the breadth first search algorithm over the graph
*
* @param adj Adjacency list representation of graph
* @param start vertex from where traversing starts
*
*/
std::vector<int> beadth_first_search(const std::vector<std::vector<int>> &adj,
int start) {
size_t vertices = adj.size();
std::vector<int> result;
/// vector to keep track of visited vertices
std::vector<bool> visited(vertices, false);
std::queue<int> tracker;
/// marking the start vertex as visited
visited[start] = true;
tracker.push(start);
while (!tracker.empty()) {
size_t vertex = tracker.front();
tracker.pop();
result.push_back(vertex + 1);
for (auto x : adj[vertex]) {
/// if the vertex is not visited then mark this as visited
/// and push it to the queue
if (!visited[x]) {
visited[x] = true;
tracker.push(x);
}
}
}
return result;
}
} // namespace graph
void tests() {
std::cout << "Initiating Tests" << std::endl;
/// Test 1 Begin
std::vector<std::vector<int>> graphData(4, std::vector<int>());
graph::addEdge(&graphData, 1, 2);
graph::addEdge(&graphData, 1, 3);
graph::addEdge(&graphData, 2, 3);
graph::addEdge(&graphData, 3, 1);
graph::addEdge(&graphData, 3, 4);
graph::addEdge(&graphData, 4, 4);
std::vector<int> returnedResult = graph::beadth_first_search(graphData, 2);
std::vector<int> correctResult = {3, 1, 4, 2};
assert(std::equal(correctResult.begin(), correctResult.end(),
returnedResult.begin()));
std::cout << "Test 1 Passed..." << std::endl;
/// Test 2 Begin
/// clear data from previous test
returnedResult.clear();
correctResult.clear();
returnedResult = graph::beadth_first_search(graphData, 0);
correctResult = {1, 2, 3, 4};
assert(std::equal(correctResult.begin(), correctResult.end(),
returnedResult.begin()));
std::cout << "Test 2 Passed..." << std::endl;
/// Test 3 Begins
/// clear data from previous test
graphData.clear();
returnedResult.clear();
correctResult.clear();
graphData.resize(6);
graph::addEdge(&graphData, 1, 2);
graph::addEdge(&graphData, 1, 3);
graph::addEdge(&graphData, 2, 4);
graph::addEdge(&graphData, 3, 4);
graph::addEdge(&graphData, 2, 5);
graph::addEdge(&graphData, 4, 6);
returnedResult = graph::beadth_first_search(graphData, 0);
correctResult = {1, 2, 3, 4, 5, 6};
assert(std::equal(correctResult.begin(), correctResult.end(),
returnedResult.begin()));
std::cout << "Test 3 Passed..." << std::endl;
}
/** Main function */
int main() {
/// running predefined test cases
tests();
size_t vertices = 0, edges = 0;
std::cout << "Enter the number of vertices : ";
std::cin >> vertices;
std::cout << "Enter the number of edges : ";
std::cin >> edges;
/// creating a graph
std::vector<std::vector<int>> adj(vertices, std::vector<int>());
/// taking input for edges
std::cout << "Enter vertices in pair which have edges between them : "
<< std::endl;
while (edges--) {
int u = 0, v = 0;
std::cin >> u >> v;
graph::addEdge(&adj, u, v);
}
/// running Breadth First Search Algorithm on the graph
graph::beadth_first_search(adj, 0);
return 0;
}

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/**
*
* \file
* \brief [Breadth First Search Algorithm
* (Breadth First Search)](https://en.wikipedia.org/wiki/Breadth-first_search)
*
* \author [Ayaan Khan](http://github.com/ayaankhan98)
*
* \details
* Breadth First Search also quoted as BFS is a Graph Traversal Algorithm.
* Time Complexity O(|V| + |E|) where V are the number of vertices and E
* are the number of edges in the graph.
*
* Applications of Breadth First Search are
*
* 1. Finding shortest path between two vertices say u and v, with path
* length measured by number of edges (an advantage over depth first
* search algorithm)
* 2. Ford-Fulkerson Method for computing the maximum flow in a flow network.
* 3. Testing bipartiteness of a graph.
* 4. Cheney's Algorithm, Copying garbage collection.
*
* And there are many more...
*
* <h4>working</h4>
* In the implementation below we first created a graph using the adjacency
* list representation of graph.
* Breadth First Search Works as follows
* it requires a vertex as a start vertex, Start vertex is that vertex
* from where you want to start traversing the graph.
* We maintain a bool array or a vector to keep track of the vertices
* which we have visited so that we do not traverse the visited vertices
* again and again and eventually fall into an infinite loop. Along with this
* boolen array we use a Queue.
*
* 1. First we mark the start vertex as visited.
* 2. Push this visited vertex in the Queue.
* 3. while the queue is not empty we repeat the following steps
*
* 1. Take out an element from the front of queue
* 2. Explore the adjacency list of this vertex
* if element in the adjacency list is not visited then we
* push that element into the queue and mark this as visited
*
*/
#include <algorithm>
#include <cassert>
#include <iostream>
#include <queue>
#include <vector>
/**
* \namespace graph
* \brief Graph algorithms
*/
namespace graph {
/**
* \brief
* Adds a directed edge from vertex u to vertex v.
*
* @param graph Adjacency list representation of graph
* @param u first vertex
* @param v second vertex
*
*/
void add_directed_edge(std::vector<std::vector<int>> *graph, int u, int v) {
(*graph)[u].push_back(v);
}
/**
* \brief
* Adds an undirected edge from vertex u to vertex v.
* Essentially adds too directed edges to the adjacency list reprsentation
* of the graph.
*
* @param graph Adjacency list representation of graph
* @param u first vertex
* @param v second vertex
*
*/
void add_undirected_edge(std::vector<std::vector<int>> *graph, int u, int v) {
add_directed_edge(graph, u, v);
add_directed_edge(graph, v, u);
}
/**
* \brief
* Function performs the breadth first search algorithm over the graph
*
* @param graph Adjacency list representation of graph
* @param start vertex from where traversing starts
* @returns a binary vector indicating which vertices were visited during the search.
*
*/
std::vector<bool> breadth_first_search(const std::vector<std::vector<int>> &graph,
int start) {
/// vector to keep track of visited vertices
std::vector<bool> visited(graph.size(), false);
/// a queue that stores vertices that need to be further explored
std::queue<int> tracker;
/// mark the starting vertex as visited
visited[start] = true;
tracker.push(start);
while (!tracker.empty()) {
size_t vertex = tracker.front();
tracker.pop();
for (auto x : graph[vertex]) {
/// if the vertex is not visited then mark it as visited
/// and push it to the queue
if (!visited[x]) {
visited[x] = true;
tracker.push(x);
}
}
}
return visited;
}
} // namespace graph
void tests() {
/// Test 1 Begin
std::vector<std::vector<int>> graph(4, std::vector<int>());
graph::add_undirected_edge(&graph, 0, 1);
graph::add_undirected_edge(&graph, 1, 2);
graph::add_undirected_edge(&graph, 2, 3);
std::vector<bool> returned_result = graph::breadth_first_search(graph, 2);
std::vector<bool> correct_result = {true, true, true, true};
assert(std::equal(correct_result.begin(), correct_result.end(),
returned_result.begin()));
std::cout << "Test 1 Passed..." << std::endl;
/// Test 2 Begin
returned_result = graph::breadth_first_search(graph, 0);
assert(std::equal(correct_result.begin(), correct_result.end(),
returned_result.begin()));
std::cout << "Test 2 Passed..." << std::endl;
/// Test 3 Begins
graph.clear();
graph.resize(6);
graph::add_directed_edge(&graph, 0, 1);
graph::add_directed_edge(&graph, 0, 2);
graph::add_directed_edge(&graph, 1, 3);
graph::add_directed_edge(&graph, 2, 3);
graph::add_directed_edge(&graph, 1, 4);
graph::add_directed_edge(&graph, 3, 5);
returned_result = graph::breadth_first_search(graph, 2);
correct_result = {false, false, true, true, false, true};
assert(std::equal(correct_result.begin(), correct_result.end(),
returned_result.begin()));
std::cout << "Test 3 Passed..." << std::endl;
}
/** Main function */
int main() {
tests();
size_t vertices = 0, edges = 0;
std::cout << "Enter the number of vertices: ";
std::cin >> vertices;
std::cout << "Enter the number of edges: ";
std::cin >> edges;
std::vector<std::vector<int>> graph(vertices);
std::cout << "Enter space-separated pairs of vertices that form edges: "
<< std::endl;
while (edges--) {
int u = 0, v = 0;
std::cin >> u >> v;
// Decrement the vertex index so that we can read more convenint
// 1-based indexing from the user input.
graph::add_directed_edge(&graph, u - 1, v - 1);
}
graph::breadth_first_search(graph, 0);
return 0;
}