matrix rotation

This commit is contained in:
Riot 2019-11-15 20:27:37 +01:00
parent 43cb4ad4eb
commit d36e3f49ba

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@ -0,0 +1,52 @@
#include <iostream>
#include <vector>
using namespace std;
template<class Type> inline void do_rotate(Type* rotated_matrix, const pair<uint8_t, uint8_t>& position, const unsigned &row, const unsigned &columm, const uint8_t inside_row, const uint8_t inside_columm, const uint8_t rotation_position, const Type* const element) {
int*rotated_matrix_walker = (rotated_matrix + position.first * columm + (position.second));
int offset = 1, element_index = -1;
while (true)
{
if (++element_index == rotation_position) {
*rotated_matrix_walker = *element;
return;
}
rotated_matrix_walker += offset;
if (rotated_matrix + ((position.first * columm) + position.second + inside_columm - 1) == rotated_matrix_walker) offset = columm;
else if (rotated_matrix + ((position.first * columm) + position.second + ((inside_row - 1) * columm) + inside_columm - 1) == rotated_matrix_walker) offset = -1;
else if (rotated_matrix + ((position.first * columm) + position.second + ((inside_row - 1) * columm)) == rotated_matrix_walker) offset = -1 * columm;
}
}
template<class Type> Type* matrix_rotation(Type * const matrix, const unsigned row, const unsigned column, const unsigned rotation) {
pair<uint8_t, uint8_t> position = make_pair(0, 0);
Type *rotated_matrix = new Type[row * column];
int offset = 1;
int *matrix_walker = matrix;
uint8_t inside_row = row, inside_column = column;
int32_t array_lenght(0), element_index(0);
while (inside_row > 0 && inside_column > 0)
{
array_lenght = (2 * inside_column + ((inside_row - 2) * 2));
do
{
do_rotate(rotated_matrix, position, row, column, inside_row, inside_column, (rotation + element_index) % array_lenght, matrix_walker);
matrix_walker += offset;
element_index++;
if (matrix + ((position.first * column) + position.second + inside_column - 1) == matrix_walker) offset = column;
else if (matrix + ((position.first * column) + position.second + ((inside_row - 1) * column) + inside_column - 1) == matrix_walker) offset = -1;
else if (matrix + ((position.first * column) + position.second + ((inside_row - 1) * column)) == matrix_walker) offset = -1 * column;
} while ((matrix + (position.first * column + position.second)) != matrix_walker);
position.first++;
position.second++;
inside_row -= 2;
inside_column -= 2;
offset = 1;
matrix_walker = matrix + (position.first * column) + (position.second);
}
return rotated_matrix;
}
int main()
{
int *matrix = new int[16]{7,20,31,90,9,10,40,8,50,2,70,10,10,20,25,49};
int*rotated_matrix = matrix_rotation(matrix,4,4,1);
return 0;
}