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Bug: LGTM issue with missing copy constructor
Merge pull request #893 from kvedala/fix/stack.h
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commit
ddb166e238
@ -1,18 +1,27 @@
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/* This class specifies the basic operation on a stack as a linked list */
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/**
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* @file stack.h
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* @author danghai
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* @brief This class specifies the basic operation on a stack as a linked list
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**/
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#ifndef DATA_STRUCTURES_STACK_H_
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#define DATA_STRUCTURES_STACK_H_
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#include <cassert>
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#include <iostream>
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/* Definition of the node */
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/** Definition of the node as a linked-list
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* \tparam Type type of data nodes of the linked list should contain
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*/
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template <class Type>
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struct node {
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Type data;
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node<Type> *next;
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Type data; ///< data at current node
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node<Type> *next; ///< pointer to the next ::node instance
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};
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/* Definition of the stack class */
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/** Definition of the stack class
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* \tparam Type type of data nodes of the linked list in the stack should
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* contain
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*/
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template <class Type>
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class stack {
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public:
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@ -20,7 +29,7 @@ class stack {
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void display() {
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node<Type> *current = stackTop;
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std::cout << "Top --> ";
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while (current != NULL) {
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while (current != nullptr) {
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std::cout << current->data << " ";
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current = current->next;
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}
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@ -30,15 +39,45 @@ class stack {
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/** Default constructor*/
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stack() {
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stackTop = NULL;
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stackTop = nullptr;
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size = 0;
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}
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/** Copy constructor*/
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explicit stack(const stack<Type> &otherStack) {
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node<Type> *newNode, *current, *last;
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/* If stack is no empty, make it empty */
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if (stackTop != nullptr) {
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stackTop = nullptr;
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}
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if (otherStack.stackTop == nullptr) {
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stackTop = nullptr;
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} else {
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current = otherStack.stackTop;
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stackTop = new node<Type>;
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stackTop->data = current->data;
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stackTop->next = nullptr;
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last = stackTop;
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current = current->next;
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/* Copy the remaining stack */
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while (current != nullptr) {
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newNode = new node<Type>;
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newNode->data = current->data;
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newNode->next = nullptr;
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last->next = newNode;
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last = newNode;
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current = current->next;
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}
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}
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size = otherStack.size;
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}
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/** Destructor */
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~stack() {}
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/** Determine whether the stack is empty */
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bool isEmptyStack() { return (stackTop == NULL); }
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bool isEmptyStack() { return (stackTop == nullptr); }
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/** Add new item to the stack */
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void push(Type item) {
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@ -52,7 +91,7 @@ class stack {
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/** Return the top element of the stack */
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Type top() {
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assert(stackTop != NULL);
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assert(stackTop != nullptr);
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return stackTop->data;
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}
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@ -70,30 +109,30 @@ class stack {
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}
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/** Clear stack */
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void clear() { stackTop = NULL; }
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void clear() { stackTop = nullptr; }
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/** Overload "=" the assignment operator */
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stack<Type> &operator=(const stack<Type> &otherStack) {
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node<Type> *newNode, *current, *last;
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/* If stack is no empty, make it empty */
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if (stackTop != NULL) {
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stackTop = NULL;
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if (stackTop != nullptr) {
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stackTop = nullptr;
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}
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if (otherStack.stackTop == NULL) {
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stackTop = NULL;
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if (otherStack.stackTop == nullptr) {
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stackTop = nullptr;
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} else {
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current = otherStack.stackTop;
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stackTop = new node<Type>;
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stackTop->data = current->data;
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stackTop->next = NULL;
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stackTop->next = nullptr;
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last = stackTop;
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current = current->next;
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/* Copy the remaining stack */
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while (current != NULL) {
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while (current != nullptr) {
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newNode = new node<Type>;
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newNode->data = current->data;
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newNode->next = NULL;
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newNode->next = nullptr;
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last->next = newNode;
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last = newNode;
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current = current->next;
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@ -105,7 +144,7 @@ class stack {
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private:
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node<Type> *stackTop; /**< Pointer to the stack */
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int size;
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int size; ///< size of stack
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};
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#endif // DATA_STRUCTURES_STACK_H_
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