Bug: LGTM issue with missing copy constructor

Merge pull request #893 from kvedala/fix/stack.h
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Krishna Vedala 2020-06-24 13:38:37 -04:00 committed by GitHub
commit ddb166e238
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@ -1,18 +1,27 @@
/* This class specifies the basic operation on a stack as a linked list */
/**
* @file stack.h
* @author danghai
* @brief This class specifies the basic operation on a stack as a linked list
**/
#ifndef DATA_STRUCTURES_STACK_H_
#define DATA_STRUCTURES_STACK_H_
#include <cassert>
#include <iostream>
/* Definition of the node */
/** Definition of the node as a linked-list
* \tparam Type type of data nodes of the linked list should contain
*/
template <class Type>
struct node {
Type data;
node<Type> *next;
Type data; ///< data at current node
node<Type> *next; ///< pointer to the next ::node instance
};
/* Definition of the stack class */
/** Definition of the stack class
* \tparam Type type of data nodes of the linked list in the stack should
* contain
*/
template <class Type>
class stack {
public:
@ -20,7 +29,7 @@ class stack {
void display() {
node<Type> *current = stackTop;
std::cout << "Top --> ";
while (current != NULL) {
while (current != nullptr) {
std::cout << current->data << " ";
current = current->next;
}
@ -30,15 +39,45 @@ class stack {
/** Default constructor*/
stack() {
stackTop = NULL;
stackTop = nullptr;
size = 0;
}
/** Copy constructor*/
explicit stack(const stack<Type> &otherStack) {
node<Type> *newNode, *current, *last;
/* If stack is no empty, make it empty */
if (stackTop != nullptr) {
stackTop = nullptr;
}
if (otherStack.stackTop == nullptr) {
stackTop = nullptr;
} else {
current = otherStack.stackTop;
stackTop = new node<Type>;
stackTop->data = current->data;
stackTop->next = nullptr;
last = stackTop;
current = current->next;
/* Copy the remaining stack */
while (current != nullptr) {
newNode = new node<Type>;
newNode->data = current->data;
newNode->next = nullptr;
last->next = newNode;
last = newNode;
current = current->next;
}
}
size = otherStack.size;
}
/** Destructor */
~stack() {}
/** Determine whether the stack is empty */
bool isEmptyStack() { return (stackTop == NULL); }
bool isEmptyStack() { return (stackTop == nullptr); }
/** Add new item to the stack */
void push(Type item) {
@ -52,7 +91,7 @@ class stack {
/** Return the top element of the stack */
Type top() {
assert(stackTop != NULL);
assert(stackTop != nullptr);
return stackTop->data;
}
@ -70,30 +109,30 @@ class stack {
}
/** Clear stack */
void clear() { stackTop = NULL; }
void clear() { stackTop = nullptr; }
/** Overload "=" the assignment operator */
stack<Type> &operator=(const stack<Type> &otherStack) {
node<Type> *newNode, *current, *last;
/* If stack is no empty, make it empty */
if (stackTop != NULL) {
stackTop = NULL;
if (stackTop != nullptr) {
stackTop = nullptr;
}
if (otherStack.stackTop == NULL) {
stackTop = NULL;
if (otherStack.stackTop == nullptr) {
stackTop = nullptr;
} else {
current = otherStack.stackTop;
stackTop = new node<Type>;
stackTop->data = current->data;
stackTop->next = NULL;
stackTop->next = nullptr;
last = stackTop;
current = current->next;
/* Copy the remaining stack */
while (current != NULL) {
while (current != nullptr) {
newNode = new node<Type>;
newNode->data = current->data;
newNode->next = NULL;
newNode->next = nullptr;
last->next = newNode;
last = newNode;
current = current->next;
@ -105,7 +144,7 @@ class stack {
private:
node<Type> *stackTop; /**< Pointer to the stack */
int size;
int size; ///< size of stack
};
#endif // DATA_STRUCTURES_STACK_H_