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[fix/docs]: Improve backtracking/n_queens.cpp
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/**
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* @file n_queens.cpp
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* @brief [Eight Queens](https://en.wikipedia.org/wiki/Eight_queens_puzzle)
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* puzzle
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*
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* @details
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* The **eight queens puzzle** is the problem of placing eight chess queens on
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* an 8×8 chessboard so that no two queens threaten each other; thus, a solution
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* requires that no two queens share the same row, column, or diagonal. The
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* eight queens puzzle is an example of the more general **n queens problem** of
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* placing n non-attacking queens on an n×n chessboard, for which solutions
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* exist for all natural numbers n with the exception of n = 2 and n = 3.
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*
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* @author Unknown author
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* @author [David Leal](https://github.com/Panquesito7)
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*
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*/
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#include <iostream>
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#define N 4
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using namespace std;
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#include <array>
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void printSolution(int board[N][N]) {
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cout << "\n";
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for (int i = 0; i < N; i++) {
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for (int j = 0; j < N; j++) cout << "" << board[i][j];
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cout << "\n";
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/**
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* @namespace backtracking
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* @brief Backtracking algorithms
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*/
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namespace backtracking {
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/**
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* Utility function to print matrix
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* @tparam n number of matrix size
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* @param board matrix where numbers are saved
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*/
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template <size_t n>
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void printSolution(const std::array<std::array<int, n>, n> &board) {
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std::cout << "\n";
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for (int i = 0; i < n; i++) {
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for (int j = 0; j < n; j++) {
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std::cout << "" << board[i][j];
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}
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std::cout << "\n";
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}
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}
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bool isSafe(int board[N][N], int row, int col) {
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int i, j;
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/**
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* Check if a queen can be placed on matrix
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* @tparam n number of matrix size
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* @param board matrix where numbers are saved
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* @param row current index in rows
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* @param col current index in columns
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* @returns `true` if queen can be placed on matrix
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* @returns `false` if queen can't be placed on matrix
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*/
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template <size_t n>
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bool isSafe(const std::array<std::array<int, n>, n> &board, const int &row,
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const int &col) {
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int i = 0, j = 0;
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/* Check this row on left side */
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for (i = 0; i < col; i++)
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if (board[row][i])
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return false;
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// Check this row on left side
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for (i = 0; i < col; i++) {
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if (board[row][i]) {
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return false;
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}
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}
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/* Check upper diagonal on left side */
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for (i = row, j = col; i >= 0 && j >= 0; i--, j--)
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if (board[i][j])
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return false;
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/* Check lower diagonal on left side */
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for (i = row, j = col; j >= 0 && i < N; i++, j--)
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if (board[i][j])
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return false;
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return true;
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// Check upper diagonal on left side
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for (i = row, j = col; i >= 0 && j >= 0; i--, j--) {
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if (board[i][j]) {
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return false;
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}
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}
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// Check lower diagonal on left side
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for (i = row, j = col; j >= 0 && i < n; i++, j--) {
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if (board[i][j]) {
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return false;
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}
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}
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return true;
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}
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void solveNQ(int board[N][N], int col) {
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if (col >= N) {
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printSolution(board);
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return;
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}
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/* Consider this column and try placing
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this queen in all rows one by one */
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for (int i = 0; i < N; i++) {
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/* Check if queen can be placed on
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board[i][col] */
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if (isSafe(board, i, col)) {
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/* Place this queen in board[i][col] */
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// cout<<"\n"<<col<<"can place"<<i;
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board[i][col] = 1;
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/* recur to place rest of the queens */
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solveNQ(board, col + 1);
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board[i][col] = 0; // BACKTRACK
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}
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/**
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* Solve n queens problem
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* @tparam n number of matrix size
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* @param board matrix where numbers are saved
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* @param col current index in columns
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*/
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template <size_t n>
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void solveNQ(std::array<std::array<int, n>, n> board, const int &col) {
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if (col >= n) {
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printSolution<n>(board);
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return;
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}
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// Consider this column and try placing
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// this queen in all rows one by one
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for (int i = 0; i < n; i++) {
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// Check if queen can be placed
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// on board[i][col]
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if (isSafe<n>(board, i, col)) {
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// Place this queen in matrix
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board[i][col] = 1;
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// Recur to place rest of the queens
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solveNQ<n>(board, col + 1);
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board[i][col] = 0; // backtrack
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}
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}
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}
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} // namespace backtracking
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/**
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* Main function
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*/
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int main() {
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int board[N][N] = {{0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}};
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const int n = 4;
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std::array<std::array<int, n>, n> board = {
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std::array<int, n>({0, 0, 0, 0}),
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std::array<int, n>({0, 0, 0, 0}),
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std::array<int, n>({0, 0, 0, 0}),
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std::array<int, n>({0, 0, 0, 0})
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};
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solveNQ(board, 0);
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return 0;
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backtracking::solveNQ<n>(board, 0);
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return 0;
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}
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