// Copyright 2019 #include #include #include #include using std::cin; using std::cout; using std::endl; using std::string; // fwd declarations struct Entry; bool putProber(Entry entry, int key); bool searchingProber(Entry entry, int key); void add(int key); // globals int notPresent; struct Entry* table; int totalSize; int tomb = -1; int size; bool rehashing; // Node that holds key struct Entry { explicit Entry(int key = notPresent) : key(key) {} int key; }; // Hash a key int hashFxn(int key) { std::hash hash; return hash(key); } // Performs linear probing to resolve collisions int linearProbe(int key, bool searching) { int hash = static_cast(fabs(hashFxn(key))); int i = 0; Entry entry; do { int index = static_cast(fabs((hash + i) % totalSize)); entry = table[index]; if (searching) { if (entry.key == notPresent) { return notPresent; } if (searchingProber(entry, key)) { cout << "Found key!" << endl; return index; } cout << "Found tombstone or equal hash, checking next" << endl; i++; } else { if (putProber(entry, key)) { if (!rehashing) cout << "Spot found!" << endl; return index; } if (!rehashing) cout << "Spot taken, looking at next" << endl; i++; } if (i == totalSize) { cout << "Linear probe failed" << endl; return notPresent; } } while (entry.key != notPresent); return notPresent; } // Finds empty spot bool putProber(Entry entry, int key) { if (entry.key == notPresent || entry.key == tomb) { return true; } return false; } // Looks for a matching key bool searchingProber(Entry entry, int key) { if (entry.key == key) return true; return false; } // Displays the table void display() { for (int i = 0; i < totalSize; i++) { if (table[i].key == notPresent) { cout << " Empty "; } else if (table[i].key == tomb) { cout << " Tomb "; } else { cout << " "; cout << table[i].key; cout << " "; } } cout << endl; } // Rehashes the table into a bigger table void rehash() { // Necessary so wall of add info isn't printed all at once rehashing = true; int oldSize = totalSize; Entry* oldTable = table; // Really this should use the next prime number greater than totalSize * 2 table = new Entry[totalSize * 2]; totalSize *= 2; for (int i = 0; i < oldSize; i++) { if (oldTable[i].key != -1 && oldTable[i].key != notPresent) { size--; // Size stays the same (add increments size) add(oldTable[i].key); } } delete[] oldTable; rehashing = false; cout << "Table was rehashed, new size is: " << totalSize << endl; } // Adds entry using linear probing. Checks for load factor here void add(int key) { Entry* entry = new Entry(); entry->key = key; int index = linearProbe(key, false); table[index] = *entry; // Load factor greater than 0.5 causes resizing if (++size / static_cast(totalSize) >= 0.5) { rehash(); } } // Removes key. Leaves tombstone upon removal. void remove(int key) { int index = linearProbe(key, true); if (index == notPresent) { cout << "key not found" << endl; } cout << "Removal Successful, leaving tomb" << endl; table[index].key = tomb; size--; } // Information about the adding process void addInfo(int key) { cout << "Initial table: "; display(); cout << endl; cout << "hash of " << key << " is " << hashFxn(key) << " % " << totalSize << " == " << fabs(hashFxn(key) % totalSize); cout << endl; add(key); cout << "New table: "; display(); } // Information about removal process void removalInfo(int key) { cout << "Initial table: "; display(); cout << endl; cout << "hash of " << key << " is " << hashFxn(key) << " % " << totalSize << " == " << hashFxn(key) % totalSize; cout << endl; remove(key); cout << "New table: "; display(); } // I/O int main(void) { int cmd, hash, key; cout << "Enter the initial size of Hash Table. = "; cin >> totalSize; table = new Entry[totalSize]; bool loop = true; while (loop) { system("pause"); cout << endl; cout << "PLEASE CHOOSE -" << endl; cout << "1. Add key. (Numeric only)" << endl; cout << "2. Remove key." << endl; cout << "3. Find key." << endl; cout << "4. Generate Hash. (Numeric only)" << endl; cout << "5. Display Hash table." << endl; cout << "6. Exit." << endl; cin >> cmd; switch (cmd) { case 1: cout << "Enter key to add = "; cin >> key; addInfo(key); break; case 2: cout << "Enter key to remove = "; cin >> key; removalInfo(key); break; case 3: { cout << "Enter key to search = "; cin >> key; Entry entry = table[linearProbe(key, true)]; if (entry.key == notPresent) { cout << "Key not present"; } break; } case 4: cout << "Enter element to generate hash = "; cin >> key; cout << "Hash of " << key << " is = " << fabs(hashFxn(key)); break; case 5: display(); break; default: loop = false; break; delete[] table; } cout << endl; } return 0; }