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https://hub.njuu.cf/TheAlgorithms/C-Plus-Plus.git
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0eedbb34a4
* feat: added a new algorithm to find whether two line segment intersect or not * fix: cpplint issues * added documentation..... * added documentation.... * added documentation... * added doxygen format.... * fix: comment blocks... * fix: cpplint issue * fix: cpplint issues... * fix: comment spaces... * fix: additional spaces... * fix: documentation issue
102 lines
3.7 KiB
C++
102 lines
3.7 KiB
C++
/**
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* @file
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* @brief check whether two line segments intersect each other
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* or not.
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*/
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#include <iostream>
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/**
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* Define a Point.
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*/
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struct Point {
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int x; /// Point respect to x coordinate
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int y; /// Point respect to y coordinate
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};
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/**
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* intersect returns true if segments of two line intersects and
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* false if they do not. It calls the subroutines direction
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* which computes the orientation.
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*/
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struct SegmentIntersection {
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inline bool intersect(Point first_point, Point second_point,
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Point third_point, Point forth_point) {
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int direction1 = direction(third_point, forth_point, first_point);
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int direction2 = direction(third_point, forth_point, second_point);
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int direction3 = direction(first_point, second_point, third_point);
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int direction4 = direction(first_point, second_point, forth_point);
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if ((direction1 < 0 || direction2 > 0) && (direction3 < 0 ||
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direction4 > 0))
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return true;
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else if (direction1 == 0 && on_segment(third_point, forth_point,
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first_point))
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return true;
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else if (direction2 == 0 && on_segment(third_point, forth_point,
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second_point))
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return true;
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else if (direction3 == 0 && on_segment(first_point, second_point,
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third_point))
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return true;
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else if (direction3 == 0 && on_segment(first_point, second_point,
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forth_point))
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return true;
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else
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return false;
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}
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/**
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* We will find direction of line here respect to @first_point.
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* Here @second_point and @third_point is first and second points
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* of the line respectively. we want a method to determine which way a
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* given angle these three points turns. If returned number is negative,
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* then the angle is counter-clockwise. That means the line is going to
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* right to left. We will fount angle as clockwise if the method returns
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* positive number.
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*/
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inline int direction(Point first_point, Point second_point,
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Point third_point) {
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return ((third_point.x-first_point.x)*(second_point.y-first_point.y))-
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((second_point.x-first_point.x) * (third_point.y-first_point.y));
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}
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/**
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* This method determines whether a point known to be colinear
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* with a segment lies on that segment.
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*/
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inline bool on_segment(Point first_point, Point second_point,
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Point third_point) {
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if (std::min(first_point.x, second_point.x) <= third_point.x &&
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third_point.x <= std::max(first_point.x, second_point.x) &&
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std::min(first_point.y, second_point.y) <= third_point.y &&
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third_point.y <= std::max(first_point.y, second_point.y))
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return true;
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else
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return false;
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}
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};
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/**
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* This is the main function to test whether the algorithm is
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* working well.
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*/
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int main() {
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SegmentIntersection segment;
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Point first_point, second_point, third_point, forth_point;
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std::cin >> first_point.x >> first_point.y;
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std::cin >> second_point.x >> second_point.y;
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std::cin >> third_point.x >> third_point.y;
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std::cin >> forth_point.x >> forth_point.y;
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printf("%d", segment.intersect(first_point, second_point, third_point,
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forth_point));
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std::cout << std::endl;
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}
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