TheAlgorithms-C-Plus-Plus/hashing/Chaining.cpp
2019-11-28 13:30:50 +01:00

140 lines
2.1 KiB
C++

#include <iostream>
#include <math.h>
using namespace std;
struct Node
{
int data;
struct Node *next;
} * head[100], *curr;
void init()
{
for (int i = 0; i < 100; i++)
head[i] = NULL;
}
void add(int x, int h)
{
struct Node *temp = new Node;
temp->data = x;
temp->next = NULL;
if (!head[h])
{
head[h] = temp;
curr = head[h];
}
else
{
curr = head[h];
while (curr->next)
curr = curr->next;
curr->next = temp;
}
}
void display(int mod)
{
struct Node *temp;
int i;
for (i = 0; i < mod; i++)
{
if (!head[i])
{
cout << "Key " << i << " is empty" << endl;
}
else
{
cout << "Key " << i << " has values = ";
temp = head[i];
while (temp->next)
{
cout << temp->data << " ";
temp = temp->next;
}
cout << temp->data;
cout << endl;
}
}
}
int hash(int x, int mod)
{
return x % mod;
}
void find(int x, int h)
{
struct Node *temp = head[h];
if (!head[h])
{
cout << "Element not found";
return;
}
while (temp->data != x && temp->next)
temp = temp->next;
if (temp->next)
cout << "Element found";
else
{
if (temp->data == x)
cout << "Element found";
else
cout << "Element not found";
}
}
int main(void)
{
init();
int c, x, mod, h;
cout << "Enter the size of Hash Table. = ";
cin >> mod;
bool loop = true;
while (loop)
{
cout << endl;
cout << "PLEASE CHOOSE -" << endl;
cout << "1. Add element." << endl;
cout << "2. Find element." << endl;
cout << "3. Generate Hash." << endl;
cout << "4. Display Hash table." << endl;
cout << "5. Exit." << endl;
cin >> c;
switch (c)
{
case 1:
cout << "Enter element to add = ";
cin >> x;
h = hash(x, mod);
h = fabs(h);
add(x, h);
break;
case 2:
cout << "Enter element to search = ";
cin >> x;
h = hash(x, mod);
find(x, h);
break;
case 3:
cout << "Enter element to generate hash = ";
cin >> x;
cout << "Hash of " << x << " is = " << hash(x, mod);
break;
case 4:
display(mod);
break;
default:
loop = false;
break;
}
cout << endl;
}
/*add(1,&head1);
add(2,&head1);
add(3,&head2);
add(5,&head1);
display(&head1);
display(&head2);*/
return 0;
}