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<div id="projectbrief">Set of algorithms implemented in C.</div>
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<a href="#pub-attribs">Data Fields</a> </div>
<div class="headertitle"><div class="title">game_instance Struct Reference</div></div>
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<p>for <a class="el" href="../../d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a> - tolower() for <a class="el" href="../../d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a>, new_word(), <a class="el" href="../../dc/dc5/hangman_8c.html#a9611b43141ac2e6ba245487c493599fc" title="checks if letter has been guessed before">new_guess()</a>, <a class="el" href="../../dc/dc5/hangman_8c.html#a669e745d87eb1740ab9b1f3b73bb7336" title="checks if player has won or lost">won()</a> - I/O operations for all functions - exit(), rand() and file functions for <a class="el" href="../../d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a> - for string operations strlen, strchr, strcpy for <a class="el" href="../../dc/dc5/hangman_8c.html#ad4130a1d1092d32dcfa4a46019e27d45" title="creates a new game - generates a random word and stores in global variable current_word">new_game()</a> - used with srand() for declaring new game instance
<a href="../../d1/d01/structgame__instance.html#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
Data Fields</h2></td></tr>
<tr class="memitem:ad3caed9fb908aa7dba2aa25e8debdfdf"><td class="memItemLeft" align="right" valign="top"><a id="ad3caed9fb908aa7dba2aa25e8debdfdf" name="ad3caed9fb908aa7dba2aa25e8debdfdf"></a>
char&#160;</td><td class="memItemRight" valign="bottom"><b>current_word</b> [30]</td></tr>
<tr class="memdesc:ad3caed9fb908aa7dba2aa25e8debdfdf"><td class="mdescLeft">&#160;</td><td class="mdescRight">word to be guessed by player <br /></td></tr>
<tr class="separator:ad3caed9fb908aa7dba2aa25e8debdfdf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aabb340e08e8ab73df250a6fe3b6f532d"><td class="memItemLeft" align="right" valign="top"><a id="aabb340e08e8ab73df250a6fe3b6f532d" name="aabb340e08e8ab73df250a6fe3b6f532d"></a>
char&#160;</td><td class="memItemRight" valign="bottom"><b>hidden</b> [30]</td></tr>
<tr class="memdesc:aabb340e08e8ab73df250a6fe3b6f532d"><td class="mdescLeft">&#160;</td><td class="mdescRight">hidden version of word that is displayed to player <br /></td></tr>
<tr class="separator:aabb340e08e8ab73df250a6fe3b6f532d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae7d4369a86942792c809a51965764094"><td class="memItemLeft" align="right" valign="top"><a id="ae7d4369a86942792c809a51965764094" name="ae7d4369a86942792c809a51965764094"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>size</b></td></tr>
<tr class="memdesc:ae7d4369a86942792c809a51965764094"><td class="mdescLeft">&#160;</td><td class="mdescRight">size of word <br /></td></tr>
<tr class="separator:ae7d4369a86942792c809a51965764094"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a89731a7d5b4676db9ccc4b0db2cd8f24"><td class="memItemLeft" align="right" valign="top"><a id="a89731a7d5b4676db9ccc4b0db2cd8f24" name="a89731a7d5b4676db9ccc4b0db2cd8f24"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>incorrect</b></td></tr>
<tr class="memdesc:a89731a7d5b4676db9ccc4b0db2cd8f24"><td class="mdescLeft">&#160;</td><td class="mdescRight">number of incorrect guesses <br /></td></tr>
<tr class="separator:a89731a7d5b4676db9ccc4b0db2cd8f24"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a742506bd6e2e03ce63e504ef6abdf643"><td class="memItemLeft" align="right" valign="top"><a id="a742506bd6e2e03ce63e504ef6abdf643" name="a742506bd6e2e03ce63e504ef6abdf643"></a>
char&#160;</td><td class="memItemRight" valign="bottom"><b>guesses</b> [25]</td></tr>
<tr class="memdesc:a742506bd6e2e03ce63e504ef6abdf643"><td class="mdescLeft">&#160;</td><td class="mdescRight">previous guesses <br /></td></tr>
<tr class="separator:a742506bd6e2e03ce63e504ef6abdf643"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:affc18c8be0e07b6b19914458ed853aa7"><td class="memItemLeft" align="right" valign="top"><a id="affc18c8be0e07b6b19914458ed853aa7" name="affc18c8be0e07b6b19914458ed853aa7"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>guesses_size</b></td></tr>
<tr class="memdesc:affc18c8be0e07b6b19914458ed853aa7"><td class="mdescLeft">&#160;</td><td class="mdescRight">size of guesses array <br /></td></tr>
<tr class="separator:affc18c8be0e07b6b19914458ed853aa7"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>for <a class="el" href="../../d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a> - tolower() for <a class="el" href="../../d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a>, new_word(), <a class="el" href="../../dc/dc5/hangman_8c.html#a9611b43141ac2e6ba245487c493599fc" title="checks if letter has been guessed before">new_guess()</a>, <a class="el" href="../../dc/dc5/hangman_8c.html#a669e745d87eb1740ab9b1f3b73bb7336" title="checks if player has won or lost">won()</a> - I/O operations for all functions - exit(), rand() and file functions for <a class="el" href="../../d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a> - for string operations strlen, strchr, strcpy for <a class="el" href="../../dc/dc5/hangman_8c.html#ad4130a1d1092d32dcfa4a46019e27d45" title="creates a new game - generates a random word and stores in global variable current_word">new_game()</a> - used with srand() for declaring new game instance </p>
</div><hr/>The documentation for this struct was generated from the following file:<ul>
<li>games/<a class="el" href="../../dc/dc5/hangman_8c.html">hangman.c</a></li>
</ul>
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