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add leetcode folder to cmake
Signed-off-by: Krishna Vedala <7001608+kvedala@users.noreply.github.com>
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@ -54,6 +54,7 @@ add_subdirectory(games)
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add_subdirectory(sorting)
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add_subdirectory(geometry)
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add_subdirectory(graphics)
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add_subdirectory(leetcode)
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add_subdirectory(searching)
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add_subdirectory(conversions)
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add_subdirectory(client_server)
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24
leetcode/CMakeLists.txt
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24
leetcode/CMakeLists.txt
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@ -0,0 +1,24 @@
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# If necessary, use the RELATIVE flag, otherwise each source file may be listed
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# with full pathname. RELATIVE may makes it easier to extract an executable name
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# automatically.
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file( GLOB_RECURSE APP_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} *.c )
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# file( GLOB APP_SOURCES ${CMAKE_SOURCE_DIR}/*.c )
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# AUX_SOURCE_DIRECTORY(${CMAKE_CURRENT_SOURCE_DIR} APP_SOURCES)
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foreach( testsourcefile ${APP_SOURCES} )
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# I used a simple string replace, to cut off .cpp.
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string( REPLACE ".c" "" testname ${testsourcefile} )
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string( REPLACE "/" "-" testname ${testname} )
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string( REPLACE "\\" "-" testname ${testname} )
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string( REPLACE " " "_" testname ${testname} )
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add_executable( ${testname} ${testsourcefile} )
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if(OpenMP_C_FOUND)
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target_link_libraries(${testname} OpenMP::OpenMP_C)
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endif()
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if(MATH_LIBRARY)
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target_link_libraries(${testname} ${MATH_LIBRARY})
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endif()
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install(TARGETS ${testname} DESTINATION "bin/leetcode")
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endforeach( testsourcefile ${APP_SOURCES} )
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