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Added BFS algorithm
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data_structures/graphs/BFS.c
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188
data_structures/graphs/BFS.c
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#include <stdio.h>
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#include <stdlib.h>
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#define SIZE 40
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//Assume max size of graph is 40 nodes
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struct queue {
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int items[SIZE];
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int front;
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int rear;
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};
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//Some declarations
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struct queue* createQueue();
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void enqueue(struct queue* q, int);
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int dequeue(struct queue* q);
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void display(struct queue* q);
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int isEmpty(struct queue* q);
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int pollQueue(struct queue* q);
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//Structure to create a graph node
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struct node
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{
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int vertex;
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struct node* next;
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};
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struct node* createNode(int);
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//Graph data structure
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struct Graph
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{
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int numVertices;
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struct node** adjLists;
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int* visited;
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};
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struct Graph* createGraph(int vertices);
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void addEdge(struct Graph* graph, int src, int dest);
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void printGraph(struct Graph* graph);
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void bfs(struct Graph* graph, int startVertex);
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int main()
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{
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int vertices,edges,source,i,src,dst;
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printf("Enter the number of vertices\n");
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scanf("%d",&vertices);
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struct Graph* graph = createGraph(vertices);
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printf("Enter the number of edges\n");
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scanf("%d",&edges);
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for(i=0; i<edges; i++)
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{
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printf("Edge %d \nEnter source: ",i+1);
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scanf("%d",&src);
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printf("Enter destination: ");
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scanf("%d",&dst);
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addEdge(graph, src, dst);
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}
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printf("Enter source of bfs\n");
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scanf("%d",&source);
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bfs(graph, source);
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//Uncomment below part to get a ready-made example
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/*struct Graph* graph = createGraph(6);
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addEdge(graph, 0, 1);
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addEdge(graph, 0, 2);
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addEdge(graph, 1, 2);
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addEdge(graph, 1, 4);
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addEdge(graph, 1, 3);
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addEdge(graph, 2, 4);
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addEdge(graph, 3, 4);
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bfs(graph,0);*/
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return 0;
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}
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void bfs(struct Graph* graph, int startVertex)
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{
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struct queue* q = createQueue();
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//Add to visited list and put in queue
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graph->visited[startVertex] = 1;
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enqueue(q, startVertex);
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printf("Breadth first traversal from vertex %d is:\n",startVertex);
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//Iterate while queue not empty
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while(!isEmpty(q)){
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printf("%d ",pollQueue(q));
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int currentVertex = dequeue(q);
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struct node* temp = graph->adjLists[currentVertex];
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//Add all unvisited neighbours of current vertex to queue to be printed next
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while(temp) {
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int adjVertex = temp->vertex;
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//Only add if neighbour is unvisited
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if(graph->visited[adjVertex] == 0){
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graph->visited[adjVertex] = 1;
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enqueue(q, adjVertex);
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}
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temp = temp->next;
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}
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}
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}
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//Memory for a graph node
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struct node* createNode(int v)
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{
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struct node* newNode = malloc(sizeof(struct node));
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newNode->vertex = v;
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newNode->next = NULL;
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return newNode;
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}
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//Allocates memory for graph data structure, in adjacency list format
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struct Graph* createGraph(int vertices)
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{
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struct Graph* graph = malloc(sizeof(struct Graph));
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graph->numVertices = vertices;
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graph->adjLists = malloc(vertices * sizeof(struct node*));
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graph->visited = malloc(vertices * sizeof(int));
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int i;
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for (i = 0; i < vertices; i++) {
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graph->adjLists[i] = NULL;
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graph->visited[i] = 0;
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}
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return graph;
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}
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//Adds bidirectional edge to graph
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void addEdge(struct Graph* graph, int src, int dest)
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{
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// Add edge from src to dest
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struct node* newNode = createNode(dest);
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newNode->next = graph->adjLists[src];
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graph->adjLists[src] = newNode;
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// Add edge from dest to src; comment it out for directed graph
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newNode = createNode(src);
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newNode->next = graph->adjLists[dest];
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graph->adjLists[dest] = newNode;
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}
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//Allocates memory for our queue data structure
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struct queue* createQueue()
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{
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struct queue* q = malloc(sizeof(struct queue));
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q->front = -1;
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q->rear = -1;
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return q;
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}
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//Checks for empty queue
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int isEmpty(struct queue* q)
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{
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if(q->rear == -1)
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return 1;
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else
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return 0;
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}
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//Inserts item at start of queue
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void enqueue(struct queue* q, int value)
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{
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if(q->rear == SIZE-1)
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printf("\nQueue is Full!!");
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else {
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if(q->front == -1)
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q->front = 0;
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q->rear++;
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q->items[q->rear] = value;
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}
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}
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//Returns item at front of queue and removes it from queue
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int dequeue(struct queue* q)
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{
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int item;
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if(isEmpty(q)){
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printf("Queue is empty");
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item = -1;
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}
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else{
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item = q->items[q->front];
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q->front++;
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if(q->front > q->rear){
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q->front = q->rear = -1;
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}
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}
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return item;
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}
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//Returns element at front of queue
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int pollQueue(struct queue *q)
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{
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return q->items[q->front];
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}
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