#include #include #define SIZE 40 //Assume max size of graph is 40 nodes struct queue { int items[SIZE]; int front; int rear; }; //Some declarations struct queue* createQueue(); void enqueue(struct queue* q, int); int dequeue(struct queue* q); void display(struct queue* q); int isEmpty(struct queue* q); int pollQueue(struct queue* q); //Structure to create a graph node struct node { int vertex; struct node* next; }; struct node* createNode(int); //Graph data structure struct Graph { int numVertices; struct node** adjLists; int* visited; }; struct Graph* createGraph(int vertices); void addEdge(struct Graph* graph, int src, int dest); void printGraph(struct Graph* graph); void bfs(struct Graph* graph, int startVertex); int main() { int vertices,edges,source,i,src,dst; printf("Enter the number of vertices\n"); scanf("%d",&vertices); struct Graph* graph = createGraph(vertices); printf("Enter the number of edges\n"); scanf("%d",&edges); for(i=0; ivisited[startVertex] = 1; enqueue(q, startVertex); printf("Breadth first traversal from vertex %d is:\n",startVertex); //Iterate while queue not empty while(!isEmpty(q)){ printf("%d ",pollQueue(q)); int currentVertex = dequeue(q); struct node* temp = graph->adjLists[currentVertex]; //Add all unvisited neighbours of current vertex to queue to be printed next while(temp) { int adjVertex = temp->vertex; //Only add if neighbour is unvisited if(graph->visited[adjVertex] == 0){ graph->visited[adjVertex] = 1; enqueue(q, adjVertex); } temp = temp->next; } } } //Memory for a graph node struct node* createNode(int v) { struct node* newNode = malloc(sizeof(struct node)); newNode->vertex = v; newNode->next = NULL; return newNode; } //Allocates memory for graph data structure, in adjacency list format struct Graph* createGraph(int vertices) { struct Graph* graph = malloc(sizeof(struct Graph)); graph->numVertices = vertices; graph->adjLists = malloc(vertices * sizeof(struct node*)); graph->visited = malloc(vertices * sizeof(int)); int i; for (i = 0; i < vertices; i++) { graph->adjLists[i] = NULL; graph->visited[i] = 0; } return graph; } //Adds bidirectional edge to graph void addEdge(struct Graph* graph, int src, int dest) { // Add edge from src to dest struct node* newNode = createNode(dest); newNode->next = graph->adjLists[src]; graph->adjLists[src] = newNode; // Add edge from dest to src; comment it out for directed graph newNode = createNode(src); newNode->next = graph->adjLists[dest]; graph->adjLists[dest] = newNode; } //Allocates memory for our queue data structure struct queue* createQueue() { struct queue* q = malloc(sizeof(struct queue)); q->front = -1; q->rear = -1; return q; } //Checks for empty queue int isEmpty(struct queue* q) { if(q->rear == -1) return 1; else return 0; } //Inserts item at start of queue void enqueue(struct queue* q, int value) { if(q->rear == SIZE-1) printf("\nQueue is Full!!"); else { if(q->front == -1) q->front = 0; q->rear++; q->items[q->rear] = value; } } //Returns item at front of queue and removes it from queue int dequeue(struct queue* q) { int item; if(isEmpty(q)){ printf("Queue is empty"); item = -1; } else{ item = q->items[q->front]; q->front++; if(q->front > q->rear){ q->front = q->rear = -1; } } return item; } //Returns element at front of queue int pollQueue(struct queue *q) { return q->items[q->front]; }