Algorithms_in_C
1.0.0
Set of algorithms implemented in C.
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3D Euler or Tait-Bryan angles (in radian) More...
#include <geometry_datatypes.h>
Data Fields | |
union { | |
float roll | |
or bank \(\phi\) = rotation about X axis | |
float bank | |
or roll \(\phi\) = rotation about X axis | |
}; | |
union { | |
float pitch | |
or elevation \(\theta\) = rotation about Y axis | |
float elevation | |
or pitch \(\theta\) = rotation about Y axis | |
}; | |
union { | |
float yaw | |
or heading \(\psi\) = rotation about Z axis | |
float heading | |
or yaw \(\psi\) = rotation about Z axis | |
}; | |
3D Euler or Tait-Bryan angles (in radian)