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https://github.moeyy.xyz/https://github.com/TheAlgorithms/C.git
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* skeleton of spirograph * add graphics to cmake * updating DIRECTORY.md * added cmake to graphics folder * add stub test function * working program * set pre-processor macro if GLUT is available * use snprintf details: http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1967.htm * conditional include for mac * corrected conditional include for mac * fix cmake for MACOS * OpenGL animation if available, else plot to CSV * MacOS does not provide glutBitmapString function * formatting source-code for 8d570b4c28c95dd1371bde7c81258034df602c90 * fix parameter * try caps include path GL * provide custom glutBitmapString cuntion * add glut library to gitpod docker * enable VNC in gitpod * better documentation and cmake configuration * enable keyboard inputs to pause and change parameters * fix lgtm alerts * implementation similar to one in C++ repo * fix compilation errors on MSVC Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com>
89 lines
3.8 KiB
CMake
89 lines
3.8 KiB
CMake
find_package(OpenGL)
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if(OpenGL_FOUND)
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find_package(GLUT)
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if(NOT GLUT_FOUND)
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message("FreeGLUT library will be downloaded and built.")
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include(ExternalProject)
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ExternalProject_Add (
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FREEGLUT-PRJ
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URL https://sourceforge.net/projects/freeglut/files/freeglut/3.2.1/freeglut-3.2.1.tar.gz
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URL_MD5 cd5c670c1086358598a6d4a9d166949d
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CMAKE_GENERATOR ${CMAKE_GENERATOR} --config Release
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CMAKE_GENERATOR_TOOLSET ${CMAKE_GENERATOR_TOOLSET}
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CMAKE_GENERATOR_PLATFORM ${CMAKE_GENERATOR_PLATFORM}
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CMAKE_ARGS -DCMAKE_BUILD_TYPE=Release
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-DFREEGLUT_BUILD_SHARED_LIBS=OFF
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-DFREEGLUT_BUILD_STATIC_LIBS=ON
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-DFREEGLUT_BUILD_DEMOS=OFF
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PREFIX ${CMAKE_CURRENT_BINARY_DIR}/freeglut
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# BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/freeglut-build
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# BUILD_IN_SOURCE ON
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# UPDATE_COMMAND ""
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INSTALL_COMMAND ""
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# CONFIGURE_COMMAND ""
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# BUILD_COMMAND ""
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)
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ExternalProject_Get_Property(FREEGLUT-PRJ SOURCE_DIR)
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ExternalProject_Get_Property(FREEGLUT-PRJ BINARY_DIR)
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set(FREEGLUT_BIN_DIR ${BINARY_DIR})
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set(FREEGLUT_SRC_DIR ${SOURCE_DIR})
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# add_library(libfreeglut STATIC IMPORTED)
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# set_target_properties(libfreeglut PROPERTIES IMPORTED_LOCATION ${FREEGLUT_BIN_DIR})
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# set(FREEGLUT_BUILD_DEMOS OFF CACHE BOOL "")
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# set(FREEGLUT_BUILD_SHARED_LIBS OFF CACHE BOOL "")
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# set(FREEGLUT_BUILD_STATIC_LIBS ON CACHE BOOL "")
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# add_subdirectory(${FREEGLUT_SRC_DIR} ${FREEGLUT_BIN_DIR} EXCLUDE_FROM_ALL)
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# add_subdirectory(${BINARY_DIR})
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# find_package(FreeGLUT)
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endif(NOT GLUT_FOUND)
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else(OpenGL_FOUND)
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message(WARNING "OPENGL not found. Will not build graphical outputs.")
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endif(OpenGL_FOUND)
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# If necessary, use the RELATIVE flag, otherwise each source file may be listed
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# with full pathname. RELATIVE may makes it easier to extract an executable name
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# automatically.
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file( GLOB APP_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} *.c )
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# file( GLOB APP_SOURCES ${CMAKE_SOURCE_DIR}/*.c )
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# AUX_SOURCE_DIRECTORY(${CMAKE_CURRENT_SOURCE_DIR} APP_SOURCES)
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foreach( testsourcefile ${APP_SOURCES} )
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# I used a simple string replace, to cut off .cpp.
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string( REPLACE ".c" "" testname ${testsourcefile} )
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add_executable( ${testname} ${testsourcefile} )
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# set_target_properties(${testname} PROPERTIES LINKER_LANGUAGE C)
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if(OpenMP_C_FOUND)
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target_link_libraries(${testname} PRIVATE OpenMP::OpenMP_C)
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endif()
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if(MATH_LIBRARY)
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target_link_libraries(${testname} PRIVATE ${MATH_LIBRARY})
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endif()
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if(OpenGL_FOUND)
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if(NOT GLUT_FOUND)
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add_dependencies(${testname} FREEGLUT-PRJ)
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target_compile_definitions(${testname} PRIVATE FREEGLUT_STATIC)
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target_include_directories(${testname} PRIVATE ${FREEGLUT_SRC_DIR}/include)
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target_link_directories(${testname} PRIVATE ${FREEGLUT_BIN_DIR}/lib)
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target_link_libraries(${testname} PRIVATE OpenGL::GL)
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target_link_libraries(${testname} INTERFACE FREEGLUT-PRJ)
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# target_include_directories(${testname} PRIVATE ${FREEGLUT_INCLUDE_DIRS})
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# target_link_libraries(${testname} INTERFACE freeglut_static)
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else()
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target_include_directories(${testname} PRIVATE ${GLUT_INCLUDE_DIRS})
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target_link_libraries(${testname} PRIVATE OpenGL::GL ${GLUT_LIBRARIES})
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endif()
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target_compile_definitions(${testname} PRIVATE USE_GLUT)
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endif(OpenGL_FOUND)
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if(APPLE)
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target_compile_options(${testname} PRIVATE -Wno-deprecated)
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endif(APPLE)
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install(TARGETS ${testname} DESTINATION "bin/graphics")
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endforeach( testsourcefile ${APP_SOURCES} )
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