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Fix mypy errors at bfs_zero_one_shortest_path (#4521)
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@ -1,6 +1,7 @@
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from collections import deque
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from collections import deque
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from collections.abc import Iterator
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from dataclasses import dataclass
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from dataclasses import dataclass
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from typing import Iterator, List
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from typing import Optional, Union
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"""
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"""
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Finding the shortest path in 0-1-graph in O(E + V) which is faster than dijkstra.
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Finding the shortest path in 0-1-graph in O(E + V) which is faster than dijkstra.
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@ -21,7 +22,7 @@ class AdjacencyList:
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"""Graph adjacency list."""
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"""Graph adjacency list."""
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def __init__(self, size: int):
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def __init__(self, size: int):
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self._graph: List[List[Edge]] = [[] for _ in range(size)]
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self._graph: list[list[Edge]] = [[] for _ in range(size)]
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self._size = size
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self._size = size
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def __getitem__(self, vertex: int) -> Iterator[Edge]:
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def __getitem__(self, vertex: int) -> Iterator[Edge]:
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@ -58,7 +59,7 @@ class AdjacencyList:
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self._graph[from_vertex].append(Edge(to_vertex, weight))
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self._graph[from_vertex].append(Edge(to_vertex, weight))
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def get_shortest_path(self, start_vertex: int, finish_vertex: int) -> int:
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def get_shortest_path(self, start_vertex: int, finish_vertex: int) -> Optional[int]:
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"""
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"""
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Return the shortest distance from start_vertex to finish_vertex in 0-1-graph.
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Return the shortest distance from start_vertex to finish_vertex in 0-1-graph.
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1 1 1
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1 1 1
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@ -106,18 +107,21 @@ class AdjacencyList:
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ValueError: No path from start_vertex to finish_vertex.
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ValueError: No path from start_vertex to finish_vertex.
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"""
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"""
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queue = deque([start_vertex])
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queue = deque([start_vertex])
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distances = [None for i in range(self.size)]
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distances: list[Union[int, None]] = [None] * self.size
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distances[start_vertex] = 0
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distances[start_vertex] = 0
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while queue:
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while queue:
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current_vertex = queue.popleft()
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current_vertex = queue.popleft()
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current_distance = distances[current_vertex]
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current_distance = distances[current_vertex]
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if current_distance is None:
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continue
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for edge in self[current_vertex]:
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for edge in self[current_vertex]:
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new_distance = current_distance + edge.weight
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new_distance = current_distance + edge.weight
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dest_vertex_distance = distances[edge.destination_vertex]
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if (
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if (
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distances[edge.destination_vertex] is not None
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isinstance(dest_vertex_distance, int)
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and new_distance >= distances[edge.destination_vertex]
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and new_distance >= dest_vertex_distance
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):
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):
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continue
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continue
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distances[edge.destination_vertex] = new_distance
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distances[edge.destination_vertex] = new_distance
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